I’m AO Takema, a 2D Spine animator and illustrator based in Taiwan with around five years of professional game-industry experience. My focus is creating game-ready SD character combat animations in Spine—handling setup, rigging, meshes and weights, then building everything from idles and attacks to hit reactions, skill motions, and performance-ready acting.
After moving into freelance work, I’ve continued producing Spine animation for studios and illustrators, including R18/NSFW character CG animation. I can also support broader 2D character production and asset preparation, so I’m comfortable joining at different stages and collaborating with existing illustration composition and in-game staging.
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