25 years experience game engineer 14 shipped titles Animation engineering, optimization, AI/ML specialist

David Horacek

25 years experience game engineer 14 shipped titles Animation engineering, optimization, AI/ML specialist

Available to hire

25 years experience game engineer
14 shipped titles
Animation engineering, optimization, AI/ML specialist

Experience Level

Expert
Expert
Expert

Language

English
Fluent

Work Experience

CTO; Executive Software Developer at 4D Health Science
September 1, 2012 - November 6, 2025
Executive software development, internal R&D and product development; sourcing and managing external developers; C-level and external client management.
Founder, Technical Director, Lead Programmer at Arbelo s Interactive
September 1, 2012 - November 6, 2025
Rapid prototyping of interactive game systems for a variety of clients; white-label and internal game development; led studio in creating 3D world tools and pipelines; hands-on leadership and project delivery.
Animation Programmer Specialist at Ubisoft Toronto
September 1, 2012 - September 1, 2012
Debugging engine across stack; AAA console cross-platform architecture; animation systems, traversal systems for hero characters; shader and runtime animation work.
Senior Systems Engineer at Ignition Entertainment
November 1, 2010 - November 1, 2010
Architecture and improvements of core systems for action-adventure title; audio streaming strategies; real-time asset handling and streaming.
Partner, Project Manager, Technical Director, Lead Programmer at GKS Canada
December 1, 2009 - December 1, 2009
Rapid prototyping and delivery for clients; team leadership; project planning, risk management; production of prototypes and shipped work; multi-client coordination.
Lead Programmer at A2M
May 1, 2008 - May 1, 2008
Led a 13-person team on Iron Man game from prototype to gold master; toolchain and workflow development; cross-platform porting; performance tuning.
Senior Programmer at Midway Amusement Games
December 1, 2006 - December 1, 2006
Gameplay programming and engine work; PS2/XBOX/GC ports; Xbox platform lead; AI module development; performance optimization.
Senior Programmer at Essential Reality
June 1, 2003 - June 1, 2003
Console hardware work for P5 glove; Windows drivers; USB device drivers; external client demos; networking integration.

Education

MEng (Software Engineering) at University of Illinois at Chicago
January 1, 2006 - January 1, 2006
HBSc (Neural Computation) at McMaster University
January 1, 2000 - January 1, 2000

Qualifications

Certificate in Project Management
January 11, 2030 - November 6, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment