Godot 3D Game Developer with 10+ years of experience building gameplay systems for mobile, PC, and web-based educational titles. I’m hands-on with Godot (GDScript) and experienced with Unity-based 3D development, performance optimization, and live issue resolution. I enjoy implementing and tuning gameplay mechanics, collaborating remotely, and delivering iterative updates on contract projects. I also support stable, fast release cycles through CI/CD automation and engineering tools, with a focus on crash-free reliability and smooth production delivery.

ahmad rifai

Godot 3D Game Developer with 10+ years of experience building gameplay systems for mobile, PC, and web-based educational titles. I’m hands-on with Godot (GDScript) and experienced with Unity-based 3D development, performance optimization, and live issue resolution. I enjoy implementing and tuning gameplay mechanics, collaborating remotely, and delivering iterative updates on contract projects. I also support stable, fast release cycles through CI/CD automation and engineering tools, with a focus on crash-free reliability and smooth production delivery.

Available to hire

Godot 3D Game Developer with 10+ years of experience building gameplay systems for mobile, PC, and web-based educational titles. I’m hands-on with Godot (GDScript) and experienced with Unity-based 3D development, performance optimization, and live issue resolution.

I enjoy implementing and tuning gameplay mechanics, collaborating remotely, and delivering iterative updates on contract projects. I also support stable, fast release cycles through CI/CD automation and engineering tools, with a focus on crash-free reliability and smooth production delivery.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner

Language

Work Experience

Game Programmer at Abersoft Studio
February 1, 2024 - Present
Own core gameplay implementation for Unity-based mobile games from prototype to release. Improve frame stability and production reliability, increasing crash-free rate above 98%. Integrate and maintain Firebase and AdMob for analytics, crash reporting, and monetization workflows. Support team velocity by mentoring junior developers and setting up GitHub Actions build automation.
Game Programmer at Mojiken Studio
February 1, 2016 - January 1, 2018
Implemented gameplay features and interaction systems for She and the Light Bearer, a 3D Unity adventure title released on Steam. Collaborated with designers and artists to ship polished content on production milestones.
Game Programmer at Crescentyr
October 1, 2014 - Present
Build and maintain educational game titles for the Legends of Learning platform in long-term remote collaboration. Develop new titles in Godot Engine with GDScript and maintain legacy Unity-based releases. Implement and refine gameplay mechanics, troubleshoot runtime issues, and deliver iterative feature updates. Optimize web delivery by reducing Unity web build size from over 40 MB to under 10 MB.

Education

B.Eng. in Software Engineering at Institut Teknologi Sepuluh Nopember
January 1, 2007 - January 1, 2011
B.Eng. in Software Engineering at Institut Teknologi Sepuluh Nopember
January 1, 2007 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner