Arina Grishechkina
Hi, I’m Arina Grishechkina, a 3D Character Animator and Technical Animator with 5+ years of experience in AAA and mobile game development.
About
Hi, I’m Arina Grishechkina, a 3D Character Animator and Technical Animator with 5+ years of experience in AAA and mobile game development. I specialize in high-quality keyframe animation, cinematic storytelling, and technical rigging for Maya, Blender, and Unity. I enjoy designing scene layouts, optimizing topology for clean deformation, and managing animation pipelines. I’m a collaborative team player with a strong background in character acting and anatomical accuracy, focused on creating immersive and believable character experiences.
I thrive on cross-discipline collaboration and continuously seek ways to improve rigging, animation workflows, and overall visual fidelity. My goal is to help teams deliver engaging, responsive characters that resonate with players while maintaining efficient production pipelines.
- 7 years' experience
- Joined March 2025
Industry experience
- Media & Entertainment
More experts in Yerevan, Armenia
Work experience· 9 roles
Execute high-quality cinematic animations for in-game cutscenes using Maya and Blender. Design and develop scene layouts, establishing optimal composition, camera staging, and animation timing. Collaborate closely with the 3D Art department to ensure optimal topology for efficient rigging and high-quality deformation. Construct character rigs and perform precise skinning in Blender to ensure mesh integrity during complex movements. Integrate assets with Unity, including Humanoid/Generic rig setup and Animator Controller state machines. Facilitate weekly sketching sessions for the art department, fostering team growth and improving anatomical accuracy.
Produced seamless in-place animations (walk/run cycles, idle) optimized for mobile game performance. Managed technical animation pipeline, including character skinning, rigging, and weight painting. Validated animation performance within Unity, ensuring technical compliance and visual fidelity before build.
Delivered high-fidelity character animations for a AAA gameplay project, focusing on weight, impact, and responsive combat mechanics.
Education
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