I’m Gunner Basinger, aka Arin Eakins, a sound designer and composer focused on immersive game audio. I specialize in electronic music and have a love for horror and RPG genres. I blend creativity with education by directing a high school band and teaching game development. My work includes composing original music for LEX PLAY, producing music for island tours, and adapting styles for diverse environments. I’ve contributed to Cosmic Horror Tales (Steam, Steam Next Fest, Festigame Chile 2024), and I’m passionate about gaming and tabletop adventures like D&D. I’ve assisted with Unreal Engine 5 sound design, built Blueprints for audio events, created sound effects from household items, and designed music for cinematic trailers, with a focus on immersive, responsive sound.

Gunner Basinger

I’m Gunner Basinger, aka Arin Eakins, a sound designer and composer focused on immersive game audio. I specialize in electronic music and have a love for horror and RPG genres. I blend creativity with education by directing a high school band and teaching game development. My work includes composing original music for LEX PLAY, producing music for island tours, and adapting styles for diverse environments. I’ve contributed to Cosmic Horror Tales (Steam, Steam Next Fest, Festigame Chile 2024), and I’m passionate about gaming and tabletop adventures like D&D. I’ve assisted with Unreal Engine 5 sound design, built Blueprints for audio events, created sound effects from household items, and designed music for cinematic trailers, with a focus on immersive, responsive sound.

Available to hire

I’m Gunner Basinger, aka Arin Eakins, a sound designer and composer focused on immersive game audio. I specialize in electronic music and have a love for horror and RPG genres. I blend creativity with education by directing a high school band and teaching game development.

My work includes composing original music for LEX PLAY, producing music for island tours, and adapting styles for diverse environments. I’ve contributed to Cosmic Horror Tales (Steam, Steam Next Fest, Festigame Chile 2024), and I’m passionate about gaming and tabletop adventures like D&D. I’ve assisted with Unreal Engine 5 sound design, built Blueprints for audio events, created sound effects from household items, and designed music for cinematic trailers, with a focus on immersive, responsive sound.

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Language

English
Fluent

Work Experience

Audio Designer / Composer at Upsurge Studios
January 1, 2025 - Present
Remote audio designer and composer; created Meta Sounds patches in Unreal Engine 5 for weapons, creatures, environments, music; built and integrated Blueprints to trigger key audio events in a first-person shooter; designed audio effects using household items and library recordings; developed a dynamic orchestration system using sampled instruments and live guitar.
Composer / Audio Designer at LEX PLAY
December 31, 2023 - September 29, 2025
Composed original music for the ACNH content creator Lex Play; produced commercial-quality music for intro and outro screens for island tours; adapted musical styles to suit diverse environments for island tours.

Education

Bachelor of Music Composition & Digital Media at Arkansas State University
January 11, 2030 - September 29, 2025
Bachelor of Music Composition & Digital Media at Arkansas State University
January 11, 2030 - September 29, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet