I'm Arsen Kravets, a 3D animator, rigger, and Unreal Engine enthusiast focused on bringing characters to life through tight rigs, believable movement, and cinematic visuals. I specialize in custom rigging, animation for in-game cinematics, and asset integration across Maya and Unreal Engine, with a keen eye for performance and storytelling. I'm passionate about creature animation, sci-fi and fantasy worlds, and anatomical realism in character movement. I enjoy building scalable pipelines, adapting to changing project needs, and exploring how biology, technology, magic, and physics can inform animation and storytelling.

Arsen Kravets

I'm Arsen Kravets, a 3D animator, rigger, and Unreal Engine enthusiast focused on bringing characters to life through tight rigs, believable movement, and cinematic visuals. I specialize in custom rigging, animation for in-game cinematics, and asset integration across Maya and Unreal Engine, with a keen eye for performance and storytelling. I'm passionate about creature animation, sci-fi and fantasy worlds, and anatomical realism in character movement. I enjoy building scalable pipelines, adapting to changing project needs, and exploring how biology, technology, magic, and physics can inform animation and storytelling.

Available to hire

I’m Arsen Kravets, a 3D animator, rigger, and Unreal Engine enthusiast focused on bringing characters to life through tight rigs, believable movement, and cinematic visuals. I specialize in custom rigging, animation for in-game cinematics, and asset integration across Maya and Unreal Engine, with a keen eye for performance and storytelling.
I’m passionate about creature animation, sci-fi and fantasy worlds, and anatomical realism in character movement. I enjoy building scalable pipelines, adapting to changing project needs, and exploring how biology, technology, magic, and physics can inform animation and storytelling.

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Work Experience

3D Animator / Rigging Specialist at Upwork / Freelance
December 2, 2021 - December 2, 2023
Set up FBX exports/imports; solved rig/skeleton compatibility between Maya and Unreal Engine; created animations, keyframes, rigging (FK/IK), skinning, and retargeting for Unreal Engine; created and maintained animation controllers and imported complex animation sets; produced hyper-realistic dinosaur animations using real archaeological data for skinning and rigging; contributed character rigging and animation to indie game projects including Ghostrunner 2D and a sci-fi horror AA title.
3D Animator / Creature Rigging at Game Pack
April 1, 2024 - July 1, 2024
Created realistic jiggle animation for secondary assets; passionate about creature animation, sci-fi/fantasy worlds, and anatomical realism in character movement.
3D Animator at Digital-Stick
June 1, 2023 - May 1, 2025
Created realistic jiggle animation for secondary assets; adapted pipelines for custom engines and optimized workflows.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet