Hi, I’m Art! I’m a 3D artist from Central California with a passion for bringing characters to life. Growing up during the pivotal 2D-to-3D shift in early 2000s films, I was captivated by the magic of 3D animation. I spent hours digging through yard-sale VHS tapes, watching behind-the-scenes features for Toy Story and other classics, marveling at wireframes and test renders. Seeing real people build characters on a computer sparked a fascination that’s stayed with me ever since.
What excites me most about 3D is transforming a 2D concept into something believable from every angle. It’s not just about matching shapes; it’s about preserving the character’s personality, making sure they’re ready to move, emote, and tell their story on screen. Each model I create is both a puzzle and an opportunity to leave my mark on a larger narrative.
I specialize in character modeling and texturing, working in Maya, ZBrush, Substance Painter, and Blender. I thrive in collaborative environments, actively seeking feedback to ensure a character’s journey from sketch to 3D model feels seamless.
Let’s create something amazing together!
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