Hi, I’m Art! I’m a 3D artist from Central California with a passion for bringing characters to life. Growing up during the pivotal 2D-to-3D shift in early 2000s films, I was captivated by the magic of 3D animation. I spent hours digging through yard-sale VHS tapes, watching behind-the-scenes features for Toy Story and other classics, marveling at wireframes and test renders. Seeing real people build characters on a computer sparked a fascination that’s stayed with me ever since. What excites me most about 3D is transforming a 2D concept into something believable from every angle. It’s not just about matching shapes; it’s about preserving the character’s personality, making sure they’re ready to move, emote, and tell their story on screen. Each model I create is both a puzzle and an opportunity to leave my mark on a larger narrative. I specialize in character modeling and texturing, working in Maya, ZBrush, Substance Painter, and Blender. I thrive in collaborative environments, actively seeking feedback to ensure a character’s journey from sketch to 3D model feels seamless. Let’s create something amazing together!

Art Ramirez

Hi, I’m Art! I’m a 3D artist from Central California with a passion for bringing characters to life. Growing up during the pivotal 2D-to-3D shift in early 2000s films, I was captivated by the magic of 3D animation. I spent hours digging through yard-sale VHS tapes, watching behind-the-scenes features for Toy Story and other classics, marveling at wireframes and test renders. Seeing real people build characters on a computer sparked a fascination that’s stayed with me ever since. What excites me most about 3D is transforming a 2D concept into something believable from every angle. It’s not just about matching shapes; it’s about preserving the character’s personality, making sure they’re ready to move, emote, and tell their story on screen. Each model I create is both a puzzle and an opportunity to leave my mark on a larger narrative. I specialize in character modeling and texturing, working in Maya, ZBrush, Substance Painter, and Blender. I thrive in collaborative environments, actively seeking feedback to ensure a character’s journey from sketch to 3D model feels seamless. Let’s create something amazing together!

Available to hire

Hi, I’m Art! I’m a 3D artist from Central California with a passion for bringing characters to life. Growing up during the pivotal 2D-to-3D shift in early 2000s films, I was captivated by the magic of 3D animation. I spent hours digging through yard-sale VHS tapes, watching behind-the-scenes features for Toy Story and other classics, marveling at wireframes and test renders. Seeing real people build characters on a computer sparked a fascination that’s stayed with me ever since.

What excites me most about 3D is transforming a 2D concept into something believable from every angle. It’s not just about matching shapes; it’s about preserving the character’s personality, making sure they’re ready to move, emote, and tell their story on screen. Each model I create is both a puzzle and an opportunity to leave my mark on a larger narrative.

I specialize in character modeling and texturing, working in Maya, ZBrush, Substance Painter, and Blender. I thrive in collaborative environments, actively seeking feedback to ensure a character’s journey from sketch to 3D model feels seamless.
Let’s create something amazing together!

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Work Experience

3D Modeler / 3D Artist at Wayfarer
June 1, 2025 - November 1, 2025
Spearheaded the film’s look development by creating 7 custom fur alphas and 3 ZBrush brushes, providing visual tools that improved cross-department communication, streamlined workflow, and ensured the 3D translation of the director’s artistic vision.
Modeling & Texturing Co-lead at Ancient Magic
June 1, 2024 - May 1, 2025
Streamlined the production pipeline through workflow design and troubleshooting, creating the film’s first animation-ready character; contributed two of five master lighting setups, reducing render times and improving on-time completion.
Cap 2 Stocking Associate at Walmart
October 1, 2023 - January 1, 2024
Unloaded and stocked 4,000+ items weekly, organized an average of 500 products per shift to reduce inventory discrepancies by 20% while assisting 50+ customers daily with product inquiries and sales floor support.
Cap 2 Stocking Associate at Walmart
June 1, 2024 - September 1, 2024
Unloaded and stocked 4,000+ items weekly, organized an average of 500 products per shift to reduce inventory discrepancies by 20% while assisting 50+ customers daily with product inquiries and sales floor support.
Overnight Stocking Associate at Target
June 1, 2023 - September 1, 2023
Conducted overnight stocking and inventory audits during a two-month remodel, maintaining 90%+ accuracy while reducing discrepancies by 20% to keep operations efficient and store presentation consistent.

Education

Bachelor of Fine Arts (BFA) at Savannah College of Art and Design
January 11, 2030 - June 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment