Hi there! I’m Arving Regalfaro, a passionate and creative 3D artist with over five years in the gaming industry. I specialize in building high-quality character and hard-surface assets, texturing with Substance Painter and Photoshop, and delivering clean, real-time-ready assets for Unity and other engines. I love collaborating with art direction to push visual aesthetics while keeping production efficient and scalable. As a team lead, I enjoy mentoring teammates, refining workflows, and driving modular asset systems that speed up production without compromising fidelity. I’m always exploring new techniques and tools to elevate the look and feel of characters, props, and environments.

Arving Regalfaro

Hi there! I’m Arving Regalfaro, a passionate and creative 3D artist with over five years in the gaming industry. I specialize in building high-quality character and hard-surface assets, texturing with Substance Painter and Photoshop, and delivering clean, real-time-ready assets for Unity and other engines. I love collaborating with art direction to push visual aesthetics while keeping production efficient and scalable. As a team lead, I enjoy mentoring teammates, refining workflows, and driving modular asset systems that speed up production without compromising fidelity. I’m always exploring new techniques and tools to elevate the look and feel of characters, props, and environments.

Available to hire

Hi there! I’m Arving Regalfaro, a passionate and creative 3D artist with over five years in the gaming industry. I specialize in building high-quality character and hard-surface assets, texturing with Substance Painter and Photoshop, and delivering clean, real-time-ready assets for Unity and other engines. I love collaborating with art direction to push visual aesthetics while keeping production efficient and scalable.

As a team lead, I enjoy mentoring teammates, refining workflows, and driving modular asset systems that speed up production without compromising fidelity. I’m always exploring new techniques and tools to elevate the look and feel of characters, props, and environments.

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Language

English
Fluent

Work Experience

Senior 3D Character Artist / Team Lead / 3D Hard Surface Modeler
April 7, 2025 - Present
Senior 3D Character Artist / Team Lead with expertise in creating high-quality 3D models using 3ds Max, Maya, ZBrush and Photoshop. Delivers clean topology and animation-ready meshes; reduces polygon counts via efficient retopology and LOD creation; builds modular asset systems; collaborates with art direction, layout, and tech art to maintain visual quality. Troubleshoots shading, normal maps, and pipelines to ensure clean asset delivery; contributes to pipeline improvements; strong time management and leadership; aligns with real-time pipelines in Unity.
Senior 3D Character Artist / Team Lead / 3D Hard Surface Modeler at Mega Cat Studios
April 7, 2025 - Present
Senior 3D Character Artist / Team Lead responsible for concept-to-asset delivery of high-quality 3D characters, props, and vehicles. Built modular asset systems to accelerate production, managed project timelines, and mentored junior artists. Proficient in 3ds Max, Maya, Blender, ZBrush, and Marvelous Designer for hard-surface and character work. Textured assets in Substance Painter and Photoshop; prepared game-ready submissions with clean topology, optimized polygon counts, LODs, and efficient UVs. Collaborated with art direction to maintain visual style and contributed to improving the asset pipeline for real-time engines (Unity).

Education

Bachelor of Science in Information Technology at Bulacan State University
January 11, 2030 - January 1, 2019
Associate in Computer Technology at Bulacan State University
January 1, 2017 - January 1, 2017
Bachelor of Science in Information Technology at Bulacan State University
January 1, 2019 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services