With over 14 years of experience in the 3D industry, my background bridges the gap between precision engineering and high-end photorealistic CGI. My journey started in mechanical engineering using Solid Edge, evolved through 3ds Max, and for over a decade, Blender has been my primary powerhouse. This rare mix of engineering logic and artistic eye allows me to handle complex, heavy manufacturing data and translate it into flawless digital assets. What I Do: I specialize in 3D Product Visualization for industrial, mechanical, and consumer products. I am highly meticulous about topology and look development, using a hybrid workflow of complex procedural materials inside Blender and advanced textured mapping via Substance Painter. Parametric & Web3D Expert: I create exclusive, scalable solutions using Blender’s Geometry Nodes and Solid Edge. I design fully parametric 3D systems—such as automated configurators for complex industrial machinery like chemical reactors (managing dynamic setups for piping, heating jackets, and structural frames). Furthermore, I develop optimized, web-ready GLB models tailored for Three.js environments, ensuring hyper-realistic visual quality remains lightweight and seamless for interactive E-commerce. Proven Global Track Record: Throughout my career, I have collaborated with international brands, industrial groups, and design studios, including Design'Living by Rob Lessman (Dubai), Bremen Tools & PAT Group (Argentina), and Caudal (Brazil), helping teams solve production constraints, visualize colorways, and deploy cutting-edge 3D interactive experiences. Whether you need to optimize massive 500MB+ CAD files for marketing, build an interactive Web3D configurator, or create premium product renders, I provide the technical infrastructure to make it happen efficiently. Core Skills: CAD-to-Mesh Data Prep, Look Development, Geometry Nodes, Procedural Shading, Substance Painter, Web3D Optimization (GLB/Three.js), Product Prototyping

Asaph Coimbra

With over 14 years of experience in the 3D industry, my background bridges the gap between precision engineering and high-end photorealistic CGI. My journey started in mechanical engineering using Solid Edge, evolved through 3ds Max, and for over a decade, Blender has been my primary powerhouse. This rare mix of engineering logic and artistic eye allows me to handle complex, heavy manufacturing data and translate it into flawless digital assets. What I Do: I specialize in 3D Product Visualization for industrial, mechanical, and consumer products. I am highly meticulous about topology and look development, using a hybrid workflow of complex procedural materials inside Blender and advanced textured mapping via Substance Painter. Parametric & Web3D Expert: I create exclusive, scalable solutions using Blender’s Geometry Nodes and Solid Edge. I design fully parametric 3D systems—such as automated configurators for complex industrial machinery like chemical reactors (managing dynamic setups for piping, heating jackets, and structural frames). Furthermore, I develop optimized, web-ready GLB models tailored for Three.js environments, ensuring hyper-realistic visual quality remains lightweight and seamless for interactive E-commerce. Proven Global Track Record: Throughout my career, I have collaborated with international brands, industrial groups, and design studios, including Design'Living by Rob Lessman (Dubai), Bremen Tools & PAT Group (Argentina), and Caudal (Brazil), helping teams solve production constraints, visualize colorways, and deploy cutting-edge 3D interactive experiences. Whether you need to optimize massive 500MB+ CAD files for marketing, build an interactive Web3D configurator, or create premium product renders, I provide the technical infrastructure to make it happen efficiently. Core Skills: CAD-to-Mesh Data Prep, Look Development, Geometry Nodes, Procedural Shading, Substance Painter, Web3D Optimization (GLB/Three.js), Product Prototyping

Available to hire

With over 14 years of experience in the 3D industry, my background bridges the gap between precision engineering and high-end photorealistic CGI. My journey started in mechanical engineering using Solid Edge, evolved through 3ds Max, and for over a decade, Blender has been my primary powerhouse. This rare mix of engineering logic and artistic eye allows me to handle complex, heavy manufacturing data and translate it into flawless digital assets.

What I Do:
I specialize in 3D Product Visualization for industrial, mechanical, and consumer products. I am highly meticulous about topology and look development, using a hybrid workflow of complex procedural materials inside Blender and advanced textured mapping via Substance Painter.

Parametric & Web3D Expert:
I create exclusive, scalable solutions using Blender’s Geometry Nodes and Solid Edge. I design fully parametric 3D systems—such as automated configurators for complex industrial machinery like chemical reactors (managing dynamic setups for piping, heating jackets, and structural frames). Furthermore, I develop optimized, web-ready GLB models tailored for Three.js environments, ensuring hyper-realistic visual quality remains lightweight and seamless for interactive E-commerce.

Proven Global Track Record:
Throughout my career, I have collaborated with international brands, industrial groups, and design studios, including Design’Living by Rob Lessman (Dubai), Bremen Tools & PAT Group (Argentina), and Caudal (Brazil), helping teams solve production constraints, visualize colorways, and deploy cutting-edge 3D interactive experiences.

Whether you need to optimize massive 500MB+ CAD files for marketing, build an interactive Web3D configurator, or create premium product renders, I provide the technical infrastructure to make it happen efficiently.

Core Skills: CAD-to-Mesh Data Prep, Look Development, Geometry Nodes, Procedural Shading, Substance Painter, Web3D Optimization (GLB/Three.js), Product Prototyping

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Language

Portuguese
Fluent
Spanish; Castilian
Fluent
English
Advanced

Work Experience

BIM & 3D Visualization Specialist (Intern) at Ato 9 Arquitetura (Brazil)
March 1, 2016 - March 31, 2017
Although hired as an intern, I acted as the technical and technological lead for the firm, introducing advanced digital pipelines, computational design, and interactive 3D presentations to optimize the studio's workflow. Key Achievements & Responsibilities: - Computational Design & BIM Automation (Dynamo/Revit): Developed custom scripts in Dynamo for Revit to solve native software limitations and automate repetitive tasks. Notable solutions included creating an automated workflow to batch-print PDFs with variable and custom sheet sizes simultaneously, and designing a script to automatically center room tags within complex, non-linear geometries (such as L-shaped or C-shaped layouts). - Conceptual 3D Animation (Blender): Introduced Blender into the architectural presentation pipeline. Created stylized, non-photorealistic conceptual 3D animations to visually communicate the core architectural and structural design concepts behind large-scale building proposals for client pitches. - Web Development: Built and customized the firm’s official portfolio website using WordPress, developing custom CSS overrides and managing the technical deployment to showcase the studio's projects.
Mechanical Designer & Production Expeditor at PAT Group (Argentina)
August 25, 2012 - September 23, 2014
Hired initially for CNC programming (plasma cutting and punching machines), I was fast-tracked and promoted within two months into the mechanical engineering team due to high performance. I transitioned into developing technical designs for sheet metal fabrication and machining, while simultaneously managing critical production timelines on the factory floor. Key Responsibilities & Achievements: - Mechanical Design & Sheet Metal: Developed 2D CAD layouts (90%) and 3D Solid Edge models (10%) for cold-formed sheet metal parts, enclosures, and machined components. Progressed rapidly from low-complexity parts to designing highly intricate industrial equipment components over time. - Production Expediting & Crisis Management: Handled high-priority, urgent fabrication orders. Acted as a project tracker across the factory floor, physically monitoring parts through cutting, punching, forming, and welding stages to guarantee critical deadlines were met. - Manufacturing Alignment: Collaborated directly with shop floor operators to ensure engineering drawings were accurately interpreted, reducing waste and streamline production handovers between departments. - CNC Programming: Programmed CNC plasma cutting and punching operations for stainless steel and carbon steel components.
R&D Mechanical Designer & CAD Specialist at PAT Group (Argentina)
July 31, 2020 - January 30, 2025
Focused on introducing engineering solutions, process automation, and design optimization within the Research and Development (R&D) team. For a 6-month period, I also stepped up as Interim Engineering Lead, directly assisting the Head of Engineering in managing and coordinating the three main technical departments: Mechanical, Electrical, and Software. Key Responsibilities & Achievements: - CAD Automation & Process Optimization: Developed and standardized CAD and Solid Edge templates to improve workflow efficiency across engineering files. Streamlined internal documentation and automated repetitive design processes to reduce project cycle times. - Industrial Plant Design: Created high-quality 2D technical drawings and 3D Solid Edge models for large-scale equipment and plant layouts within the food, cosmetics, and pharmaceutical sectors. - Interim Technical Coordination: Coordinated engineering workflows during a 6-month interim leadership role, aligning tasks between mechanical, electrical, and software teams to keep projects on schedule. - Cross-Border Communication: Acted as the primary technical point of contact for a major Brazilian project, leveraging native language skills to facilitate communication and project alignment. - Training & Onboarding: Trained and mentored junior mechanical designers, onboarding them onto the department's internal CAD standards and modeling methodologies. - Manufacturing Alignment: Monitored the fabrication and assembly phases on the factory floor to ensure final parts matched the engineering specifications.
Founder & Creative Director at AVA Graphics
April 1, 2017 - Present
Founded and developed a multidisciplinary CGI studio specializing in high-end 3D product visualization, architectural rendering (ArchViz), and optimized Web3D asset creation. Acting as the core technical and creative force, I handle the entire pipeline from initial client brief to final production and delivery. Key Responsibilities & Achievements: - 3D Visualization & Look Dev: Created high-fidelity 3D models and photorealistic renderings for industrial products, factories, and architectural spaces, catering to a diverse clientele of industrial plants, architects, and direct consumers. - Advanced Materials Workflow: Utilized a hybrid texturing workflow, combining complex procedural materials native to Blender with advanced textured mapping created within Substance Painter. - Web3D Asset Optimization: Developed efficient data prep, retopology, and texture baking workflows to deliver web-ready, lightweight 3D models (GLB) optimized for interactive web platforms and Three.js environments. - Project Management & Freelance Coordination: Managed project timelines, translated customer briefs into technical requirements, and supervised a trusted network of freelance artists to scale production capacity for larger commercial projects. - B2B Asset Creation: Collaborated with other freelance professionals, delivering specific high-quality 3D assets to be integrated into their own project pipelines.

Education

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Industry Experience

Manufacturing, Real Estate & Construction