I'm a software engineer with close to a decade of working with Unity and C#. I'm open to any roles that could utilize my skills and background.

Alex Schneider

I'm a software engineer with close to a decade of working with Unity and C#. I'm open to any roles that could utilize my skills and background.

Available to hire

I’m a software engineer with close to a decade of working with Unity and C#. I’m open to any roles that could utilize my skills and background.

Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Senior Software Engineer II at EnantGames
August 31, 2025 - October 17, 2025
Led integration of Unity Addressables into Mythwalker to replace a custom bundle management system; added support for content-only updates using Addressables and Remote Config; built and maintained a tool to automatically add new assets to Addressable groups; refactored minigame system to align with revised design and improved server security; enhanced startup flow to perform early checks for game version, content version, and maintenance mode, and to stagger loading of assets and services; used Crashlytics to capture errors and crashes and create Jira tickets for Mythwalker beta builds.
Principal Software Engineer at Jam City
January 31, 2023 - October 17, 2025
Created and ported systems for cross-promotional events using game mechanics usable in Cookie Jam and Cookie Jam Blast; built a system in internal Match-3 engine to create and manage special game-board powers; migrated various game systems from ActionScript 3.0 to C# in Unity for Cookie Jam and Blast; prototyped an early version of HGTV MyDesign with technical artists, including a 3D Match-3 board and features.
Software Engineer at Vuforia PTC
October 31, 2018 - October 17, 2025
Consulted on Vuforia SDK use cases; debugged project issues; provided sample code for customers via Salesforce forums and industry events such as GDC and Unite; documented standard support procedures for forums and Salesforce.
Software Engineer at Disney Interactive
June 1, 2017 - October 17, 2025
Implemented fixed UI, core gameplay features, and native plugins for video ads, in-app purchases, and data analytics for Enchanted Tales; fixed bugs and developed features for Facebook versions of Ghosts of Mistwood and Kitchen Scramble; ported Ghosts from Facebook to iOS and Android.

Education

Bachelor of Science in Computer Science, Computer Game Design at University of California, Santa Cruz
January 11, 2030 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Intermediate

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