Available to hire
I’m a software engineer with close to a decade of working with Unity and C#. I’m open to any roles that could utilize my skills and background.
Experience Level
Language
English
Fluent
Work Experience
Senior Software Engineer II at EnantGames
August 31, 2025 - October 17, 2025Led integration of Unity Addressables into Mythwalker to replace a custom bundle management system; added support for content-only updates using Addressables and Remote Config; built and maintained a tool to automatically add new assets to Addressable groups; refactored minigame system to align with revised design and improved server security; enhanced startup flow to perform early checks for game version, content version, and maintenance mode, and to stagger loading of assets and services; used Crashlytics to capture errors and crashes and create Jira tickets for Mythwalker beta builds.
Principal Software Engineer at Jam City
January 31, 2023 - October 17, 2025Created and ported systems for cross-promotional events using game mechanics usable in Cookie Jam and Cookie Jam Blast; built a system in internal Match-3 engine to create and manage special game-board powers; migrated various game systems from ActionScript 3.0 to C# in Unity for Cookie Jam and Blast; prototyped an early version of HGTV MyDesign with technical artists, including a 3D Match-3 board and features.
Software Engineer at Vuforia PTC
October 31, 2018 - October 17, 2025Consulted on Vuforia SDK use cases; debugged project issues; provided sample code for customers via Salesforce forums and industry events such as GDC and Unite; documented standard support procedures for forums and Salesforce.
Software Engineer at Disney Interactive
June 1, 2017 - October 17, 2025Implemented fixed UI, core gameplay features, and native plugins for video ads, in-app purchases, and data analytics for Enchanted Tales; fixed bugs and developed features for Facebook versions of Ghosts of Mistwood and Kitchen Scramble; ported Ghosts from Facebook to iOS and Android.
Education
Bachelor of Science in Computer Science, Computer Game Design at University of California, Santa Cruz
January 11, 2030 - January 1, 2012Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
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