I am a game developer and designer, game composer, technical sound designer, and music producer based in Boston. I specialize in creative audio implementation for games using generative SFX and detailed soundscapes. Musically, I specialize in high energy dance music, but can make about anything. See my portfolio on ashtriffitt.wixsite.com/portfolio

Ashton Triffitt

I am a game developer and designer, game composer, technical sound designer, and music producer based in Boston. I specialize in creative audio implementation for games using generative SFX and detailed soundscapes. Musically, I specialize in high energy dance music, but can make about anything. See my portfolio on ashtriffitt.wixsite.com/portfolio

Available to hire

I am a game developer and designer, game composer, technical sound designer, and music producer based in Boston. I specialize in creative audio implementation for games using generative SFX and detailed soundscapes. Musically, I specialize in high energy dance music, but can make about anything. See my portfolio on ashtriffitt.wixsite.com/portfolio

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner

Language

Spanish; Castilian
Advanced

Work Experience

Music Producer & DJ at Freelance
September 1, 2016 - Present
Created original music and sound design for events; produced hundreds of hours of original music and sounds, with some releases online through various labels.
Sound Designer at Game & Film
November 1, 2023 - Present
Created and implemented numerous original sound effects and music for games and film; collaborated across multiple projects and teams using Ableton Live, Unity, and Godot.
Groove Box / Electronic Instrument Designer at Reality Design Lab @ Northeastern
November 1, 2023 - April 1, 2026
Designed and built Groove box-style controller for Ableton Live with Arduino and MaxMSP for rapid song prototyping; engineered a polyphonic granular synthesizer; built an Acid Groove box on an embedded system framework with C++ and electronics.
Research Assistant at Reality Design Lab @ Northeastern
July 1, 2024 - December 31, 2024
Developed a VR study from the ground up using Unity; examined the relationship between visual and haptic feedback; contributed to VR locomotion studies and related research.
Game & Immersive Experience Developer Co-Op at Northeastern University
April 1, 2017 - September 1, 2023
Co-op role focusing on game and immersive experience development; contributed to projects across 2D/3D VR, prototyping and education.
Game & Immersive Experience Developer (Co-op) at Northeastern University
April 1, 2017 - September 1, 2023
Developed a 2D cozy puzzle game in Godot with a small group over the course of a year, serving as game designer, programmer, and composer/sound designer. Recipient of Northeastern’s Meserve Award for Creative Excellence.
Research Assistant at Reality Design Lab @ Northeastern
November 1, 2023 - Present
Developed a novel VR study from the ground up using Unity, examining the relationship between visual and haptic feedback. Contributed to other research projects, including Unity work for a study examining hybrid locomotion techniques for games in VR.
Sound Designer and Composer at Freelance / Various Game & Film Projects
March 31, 2017 - Present
Created and implemented numerous original sounds and music for games across many projects and teams using Ableton Live, Unity, and Godot. Designed and implemented code-based systems in Godot for procedural sound effect generation. Scored short films and videos using original music and sound effects.

Education

Bachelor of Science in Game Design and Music at Northeastern University
September 1, 2021 - May 1, 2026
(concentration in Music Technology; minor in Computer Science)

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services