Available to hire
I am a Senior Unity C# Developer with 7+ years of experience in game development and AR/VR technologies, focused on immersive application design and XR solutions. I thrive on turning complex ideas into smooth, high-performance experiences for training and real-time collaboration.
I excel at leading cross-functional teams, implementing build automation, and driving XR projects from concept to deployment. I’m excited to contribute to cutting-edge work that leverages deep technical expertise and collaborative leadership.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Senior Developer at Infivr
November 1, 2023 - PresentLed a multi-disciplinary team of 8 Unity developers, 2 backend engineers, 3D artists, and 3 graphic designers to deliver synchronized XR solutions for industrial training. Directed the development of enterprise-scale VR training simulations for oil & gas and aviation sectors, reducing client training time by 35%. Designed and deployed XR-based SOP training modules, achieving a 30% reduction in onboarding costs. Implemented licensing system for VR simulations, enabling time-bound access and user/org-specific module assignment via a web portal. Established an automated build pipeline, improving build efficiency and reducing deployment time by 30%.
Senior XR Developer at Jio Tesseract
October 1, 2023 - September 18, 2025Led the development of three flagship XR applications: XR Learn, XR Companion, and L&D, enabling real-time collaboration and adaptive learning. Introduced build automation pipelines, improving development efficiency and deployment speed by 30%. Delivered high-performance, cross-platform XR applications within tight deadlines, optimizing UX and system compatibility.
Mixed Reality Developer at AfterNow
October 1, 2022 - September 18, 2025Transformed AnPrez Remote into a cross-platform XR tool using Nakama and custom UDP voice servers, increasing user engagement by 65% and reducing server costs. Directed multidisciplinary team of developers, 3D artists, and graphic designers to deliver next-gen XR solutions. Developed Geniius App, a Unity-based mobile application with native iOS (Swift/Obj-C) and Android (Java) plugins for seamless media sharing. Constructed an internal Unity package server for automated asset bundle generation across major platforms, improving asset delivery efficiency. Created build automation scripts to streamline multi-platform Unity deployments, reducing manual errors and improving deployment speed.
Software Engineer at Avidia Labs
July 1, 2019 - September 18, 2025Delivered three AR/VR educational projects for K-12 within six months, boosting student engagement by 60%. Designed intuitive gameplay mechanics and performance-optimized dynamic UI/UX for interactive learning experiences.
Associate Software Developer at Infivr
October 1, 2018 - September 18, 2025Independently developed AR/VR applications for HoloLens, ARKit, and AR Core, focusing on enterprise training and real-time collaboration. Created interactive enterprise training modules tailored to industry needs, reducing training time by 55%. Built collaborative AR experiences enabling global users to interact in shared AR environments using Unity, AR Kit, and AR Core.
Senior Developer at In fivr
November 1, 2023 - PresentLed a multidisciplinary team of Unity developers, backend engineers, 3D artists, and graphic designers to deliver synchronized XR solutions for industrial training, reducing client training time by 35%. Directed enterprise-scale VR training simulations for oil & gas and aviation sectors, achieving a 30% reduction in onboarding costs through XR-based SOP modules. Established an automated build pipeline, improving build efficiency and reducing deployment time by 30%. Optimized XR solutions for Meta Quest and HTC Vive, enhancing performance by 30%.
Senior XR Developer at Jio Tesseract
October 1, 2023 - October 16, 2025Led the development of three flagship XR apps: XR Learn, XR Companion, and L&D, enabling real-time collaboration and adaptive learning, reducing training time by 35%. Introduced build automation pipelines, increasing development efficiency and deployment speed by 30%. Delivered high-performance, cross-platform XR apps with optimized UX and system compatibility across multiple platforms. Enhanced application stability and reduced crash rates by 25% through rigorous testing and performance tuning.
Mixed Reality Developer at AfterNow
October 1, 2022 - October 16, 2025Transformed AnPrez Remote into a cross-platform multi-layer XR tool using Nakama and custom UDP voice servers, increasing user engagement by 65% and reducing server costs by 80%. Led a multidisciplinary team to deliver next-gen XR solutions.
Software Engineer at Avidia Labs
July 1, 2019 - October 16, 2025Delivered three AR/VR educational projects for K-12 within six months, boosting student engagement by 60%. Designed intuitive game mechanics and performance-optimized UI/UX for interactive learning experiences. Optimized AR/VR apps for HoloLens, ARKit, and ARCore, improving performance by 25%.
Associate Software Developer at In fivr
October 1, 2018 - October 16, 2025Independently developed AR/VR applications for HoloLens, ARKit, and ARCore, focusing on enterprise training and real-time collaboration, reducing training time by 55%. Created interactive enterprise training modules tailored to industry-specific needs, improving training efficiency by 45%. Built a collaborative AR experience enabling global users to interact in shared AR environments using Unity, ARKit, and ARCore.
Education
B.Tech. at Jodhpur National University
January 11, 2030 - January 1, 2016B. Tech., Electronics & Communications Engineering at Jodhpur National University
January 11, 2030 - January 1, 2016Qualifications
Industry Experience
Software & Internet, Education, Manufacturing, Media & Entertainment, Professional Services, Gaming
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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