I’m Aubrey Williams, a Lead Concept Artist and Illustrator with over 10 years of experience in game development shaping stylized worlds, characters, and player-facing experiences. A collection of my work can be found here: (_Website not available. Sign in: https://www.twine.net/signup_ I’m a proven leader in visual direction, cross-functional collaboration, and mentoring artists to deliver cohesive, production-ready assets. I’ve contributed visual development and production design for live platform features and shipped titles including Meta Avatars, Wylde Flowers, and Microsoft’s Mixer. I’m known for building scalable concept pipelines and translating creative vision into compelling, market-ready game experiences. SPECIALTIES: Stylized Character & Creature Design, Expressive Visual Development, Production-Ready Concept Art. Defining and maintaining visual style guides across characters, props and environments. Partnering with Art Directors, designers, and 3D teams to solve visual challenges and improving asset implementation. AREAS OF EXPERTISE: Software: Adobe Photoshop, Adobe Illustrator, Adobe Premiere Pro, Spine 2D, Moho Art Skills: Concept art, Visual Style Development, Stylized Character Design, Stylized Creature Design, Prop Design, 3D Turnarounds, Production Callouts, Asset Design, Ideation, Thumbnailing, Design Exploration, Visual Storytelling, Shape Language, Cross-Functional Collaboration (Design, 3D, Animation, Engineering), Production Pipeline Development, Expressive Visual Development, Visual Research, Stylized World building

Aubrey Williams

PRO

I’m Aubrey Williams, a Lead Concept Artist and Illustrator with over 10 years of experience in game development shaping stylized worlds, characters, and player-facing experiences. A collection of my work can be found here: (_Website not available. Sign in: https://www.twine.net/signup_ I’m a proven leader in visual direction, cross-functional collaboration, and mentoring artists to deliver cohesive, production-ready assets. I’ve contributed visual development and production design for live platform features and shipped titles including Meta Avatars, Wylde Flowers, and Microsoft’s Mixer. I’m known for building scalable concept pipelines and translating creative vision into compelling, market-ready game experiences. SPECIALTIES: Stylized Character & Creature Design, Expressive Visual Development, Production-Ready Concept Art. Defining and maintaining visual style guides across characters, props and environments. Partnering with Art Directors, designers, and 3D teams to solve visual challenges and improving asset implementation. AREAS OF EXPERTISE: Software: Adobe Photoshop, Adobe Illustrator, Adobe Premiere Pro, Spine 2D, Moho Art Skills: Concept art, Visual Style Development, Stylized Character Design, Stylized Creature Design, Prop Design, 3D Turnarounds, Production Callouts, Asset Design, Ideation, Thumbnailing, Design Exploration, Visual Storytelling, Shape Language, Cross-Functional Collaboration (Design, 3D, Animation, Engineering), Production Pipeline Development, Expressive Visual Development, Visual Research, Stylized World building

Available to hire

I’m Aubrey Williams, a Lead Concept Artist and Illustrator with over 10 years of experience in game development shaping stylized worlds, characters, and player-facing experiences. A collection of my work can be found here: (Website not available. Sign in: https://www.twine.net/signup

I’m a proven leader in visual direction, cross-functional collaboration, and mentoring artists to deliver cohesive, production-ready assets. I’ve contributed visual development and production design for live platform features and shipped titles including Meta Avatars, Wylde Flowers, and Microsoft’s Mixer. I’m known for building scalable concept pipelines and translating creative vision into compelling, market-ready game experiences.

SPECIALTIES:
Stylized Character & Creature Design, Expressive Visual Development, Production-Ready Concept Art. Defining and maintaining visual style guides across characters, props and environments. Partnering with Art Directors, designers, and 3D teams to solve visual challenges and improving asset implementation.

AREAS OF EXPERTISE:
Software: Adobe Photoshop, Adobe Illustrator, Adobe Premiere Pro, Spine 2D, Moho

Art Skills: Concept art, Visual Style Development, Stylized Character Design, Stylized Creature Design, Prop Design, 3D Turnarounds, Production Callouts, Asset Design, Ideation, Thumbnailing, Design Exploration, Visual Storytelling, Shape Language,
Cross-Functional Collaboration (Design, 3D, Animation, Engineering), Production Pipeline Development, Expressive Visual Development, Visual Research, Stylized World building

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Language

English
Fluent

Work Experience

Lead Concept Artist at SuperGenius
October 31, 2017 - February 28, 2026
Metaverse Avatars (Meta): Designed avatar accessories and customization features aligned with Meta's design standards. Created turnarounds and callouts adopted by 3D and animation teams. Collaborated with art directors and multidisciplinary teams to develop expressive avatar customization options for the platform. Researched fashion trends to develop new customization concepts for the Meta avatar ecosystem to maintain market relevance. | Wylde Flowers (Studio Drydock) Created icon and asset designs supporting the visual identity of the game world. Provided feedback and mentorship to maintain quality and cohesion. Ensured stylistic consistency across in-game content. | Mixer (Microsoft) Developed static and animation-ready assets supporting gameplay systems and features. Optimized assets for animation pipelines. Collaborated with art directors and animators to develop assets using Spine.
Concept Artist (Contract) at Liquid Development
August 1, 2017 - November 1, 2017
Created concept art, storyboards, and animation assets for game production. Prepared artwork and character rigs for animation using Spine. Worked closely with art directors to develop gameplay animations.
Animation Specialist at Research, Evaluation & Solutions, INC. (REESSI)
December 1, 2014 - December 1, 2019
Designed and animated characters for educational games and promotional materials. Collaborated on game design documentation and gameplay concepts. Created character, UI, and marketing art supporting the project.
Founder / Creative Director at LeoLabs Studio
August 30, 2013 - Present
Directed a multidisciplinary team across art, design, and engineering to deliver cohesive game experiences. Defined and led the visual direction for original game IP from concept through vertical slice. Established art pipelines, workflows, and production standards for scalable development. Secured investment from SuperGenius for the creation of a vertical slice / proof of concept. Presented visual direction and pitch materials to investors and industry stakeholders.

Education

Bachelor of Fine Arts - Illustration at Academy of Art University
September 1, 2009 - May 1, 2014
Character Design at Animation Collaborative
January 7, 2013 - April 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet