Available to hire
I’ve led end-to-end design for multi-platform digital products across mobile, wearable, and web, including a swim training app spanning 40+ mobile screens and 16 watch interfaces. My work focuses on translating dense data and ambiguous requirements into scalable interaction systems. Alongside product work, I built and ran a 32K-subscriber YouTube channel, applying the same iterative, metrics-driven thinking to content.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Vietnamese
Fluent
Spanish; Castilian
Beginner
Work Experience
Product Designer (Contract) at RIPPULSION
March 16, 2025 - August 21, 2025Led end-to-end UX and UI design for an independent swim training product across mobile & smartwatch platforms.
● Defined cross-platform ecosystem strategy, interaction models, and system behaviours for live training,
post-session analysis, and long-term progress tracking
● Designed and maintained a scalable design system supporting 40+ mobile screens, 16 wearable interfaces, and
30+ reusable components
● Made tradeoffs between data density, legibility, and in-motion use to support real-time decision-making during
active training
Digital Designer (Intern) at Studio U
February 1, 2025 - June 1, 2025Led end-to-end UX and UI design for Kupú Kupú, a mobile board game teaching Te Reo Māori. Created interface patterns, wireframes and prototypes across mobile interfaces; supported research, user testing and iterative refinements to improve clarity and flow.
Founder & Creative Lead at YouTube (Austin Do) / Wearable Art
January 1, 2020 - March 1, 2025Created creative art content and visual identity for a global audience of 32K+ subscribers and over 3M views. Produced 30+ long- and short-form content including concept development, photography, video editing, and social media rollout. Refined thumbnail system, layout structure, and branding; built scalable visuals and assets; managed end-to-end content production. Sproutly project explored gamified wellbeing through a 23-screen prototype and asset library.
Education
Bachelor of Design at University of Waikato
July 1, 2022 - November 1, 2025Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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