I'm a senior software developer with a lot of experience in games. I've worked on everything from flash games to AAA titles like Halo Infinite and Minecraft.

Aaron P. Ward

I'm a senior software developer with a lot of experience in games. I've worked on everything from flash games to AAA titles like Halo Infinite and Minecraft.

Available to hire

I’m a senior software developer with a lot of experience in games. I’ve worked on everything from flash games to AAA titles like Halo Infinite and Minecraft.

Experience Level

Expert
Intermediate

Language

English
Fluent

Work Experience

Senior Software Engineer at Epic Games via Apex Systems
August 1, 2025 - October 21, 2025
Maintained the Epic Online Services plugin for Unity using C++ and C#. Updated the plugin to use newer EOS SDKs, responded to user bugs, and provided workarounds between official releases.
Senior Software Engineer at Mojang Studios via Insight Global
September 1, 2024 - October 21, 2025
Worked on the Minecraft Education Edition team using C++, updating PC, Mac, and iOS versions of the game; mentored and hired junior developers on the team.
Software Engineer at Red Lens Games
January 1, 2023 - October 21, 2025
Worked on the Actor Systems team creating new features and fixing bugs in Minecraft (C++). Debugged JavaScript for issues in the base game and client worlds/mods.
Software Engineer at 343 Industries via Hi-Tech Talents
May 1, 2022 - October 21, 2025
Worked on the World team supporting the main campaign for Halo Infinite; developed single-player and co-op campaign features using C++ and Lua scripting with a Client/Server model; fixed bugs and integrated with the Slipspace engine; used Azure DevOps to build pipelines for trade shows and marketing.
Software Engineer at Turn 10 Studios via Insight Global
July 1, 2020 - October 21, 2025
Worked on the Services team supporting online services for the Forza series; developed unit tests for Forza Street on Xbox, Windows, Android, and iOS using the Google Test framework in C++; utilized Azure DevOps to create new pipelines for Forza game libraries with CMake and YAML.
Software Engineer(Mid) at Nintendo Technology Development
February 1, 2019 - October 21, 2025
Primarily worked on the multimedia team for the Nintendo Switch; developed the multimedia framework for the Switch SDK in C++ and the Google stagefright library; architected and debugged multithreaded media streaming API for HLS and MSE; created MSE API prototypes for clients.
Software Engineer II at Nintendo Software Technology
December 1, 2015 - October 21, 2025
Worked on the Wii U Web Framework (NWF) in C++ and WebKit; developed extensions for NWF enabling JavaScript access to Wii U APIs; assisted internal and external developers; worked with low-latency hardware and wrote technical docs.
Flash Developer at Nintendo Software Technology Corporation
July 1, 2011 - October 21, 2025
Developed console-specific Flash content; built a Wii channel using Flash and assisted in debugging Flash libraries for the Wii.
Flash Developer at Enter The Studio
May 1, 2010 - October 21, 2025
Created several games using ActionScript 3 and Flash; developed two full games and two mini-games for Transformers: Hunt for the Decepticons promotional site; designed and tested games.
Flash Developer/ iPhone Developer at Smashing Ideas Inc.
May 1, 2009 - October 21, 2025
Created dozens of games using ActionScript 2 & 3; contributed to Nick.com top games in 2008; taught Objective-C and C++ to peers to support iPhone development.
Contractor at Microsoft Corporation
November 1, 2006 - October 21, 2025
Created testing tools and scripts with C++ and Windows Test Technologies to automate tasks; collaborated across teams to build a unified log analyzer.
Intern at AcuSport
August 1, 2004 - October 21, 2025
Created tools using C++ and ASP to assist with website development; maintained live business websites and databases; provided IT support.
Intern at AcuSport
August 1, 2005 - October 21, 2025
Created tools using C++ and ASP to assist with website development; maintained live business websites and databases; provided IT support.

Education

B.S. in Real-Time Interactive Simulation (Computer Science) at Digipen Institute of Technology
September 1, 2002 - December 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment