I’m Azzeddine Talha, a Lead Unity Developer and technical lead with 5+ years of experience building games and interactive experiences across mobile, PC, WebGL, and XR/VR/AR. I work hands-on with Unity and C#, focusing on gameplay systems, technical architecture, optimization, tools, AI, and production-ready delivery. I’ve led end-to-end development—from concept and prototyping through playable builds and release preparation—while collaborating with internal and external teams to translate requirements into shippable work. My background includes leading Unity projects at Snack Group, building reusable frameworks and tools, and delivering multiplayer-ready systems and immersive simulation experiences.…

Azzeddine Talha

I’m Azzeddine Talha, a Lead Unity Developer and technical lead with 5+ years of experience building games and interactive experiences across mobile, PC, WebGL, and XR/VR/AR. I work hands-on with Unity and C#, focusing on gameplay systems, technical architecture, optimization, tools, AI, and production-ready delivery. I’ve led end-to-end development—from concept and prototyping through playable builds and release preparation—while collaborating with internal and external teams to translate requirements into shippable work. My background includes leading Unity projects at Snack Group, building reusable frameworks and tools, and delivering multiplayer-ready systems and immersive simulation experiences.…

Available to hire

I’m Azzeddine Talha, a Lead Unity Developer and technical lead with 5+ years of experience building games and interactive experiences across mobile, PC, WebGL, and XR/VR/AR. I work hands-on with Unity and C#, focusing on gameplay systems, technical architecture, optimization, tools, AI, and production-ready delivery.

I’ve led end-to-end development—from concept and prototyping through playable builds and release preparation—while collaborating with internal and external teams to translate requirements into shippable work. My background includes leading Unity projects at Snack Group, building reusable frameworks and tools, and delivering multiplayer-ready systems and immersive simulation experiences.

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Experience Level

Expert
Expert

Work Experience

Independent Unity Developer / Game Developer at Self-Employed
May 1, 2026 - Present
Developing original games and interactive experiences using Unity and C#, across multiplayer, PC, mobile, WebGL, and immersive/XR. Owns gameplay systems, networking, UI/UX, tooling, optimization, testing, and technical polish, managing projects from concept and prototyping through playable builds and release preparation.
Lead Developer & Project Manager - Unity at Snack Group
June 1, 2025 - May 1, 2026
Led Unity development and technical delivery for interactive projects including games, VR/AR, virtual showrooms, and mobile applications. Coordinated with internal/external teams, translated requirements into production tasks, and oversaw Unity architecture, technical design, implementation, and optimization of complex interactive systems.
Unity 3D Developer (Freelance) at Virtu 360
September 1, 2024 - November 1, 2024
Developed 3D interactive experiences for architecture and real estate. Built simulation, shader, and architectural visualization systems in Unity, including multiplayer functionality, with an emphasis on real-time interaction and technical visual quality.
Lead Unity Developer at A314LAB
September 1, 2024 - June 1, 2025
Led gameplay systems and mobile/WebGL game architecture. Managed builds, performance optimization, and technical delivery. Built reusable Unity tools, framework components, and plugins to improve development workflows and maintain technical quality across releases.
Unity Developer / Game Designer
November 1, 2023 - September 1, 2024
Prototyped and developed Unity games from client requirements and gameplay concepts. Optimized project performance and contributed to 3D, game design, and UX, supporting end-to-end iteration from early prototypes to improved production builds.
AppCake IT Technical Lead at AppCake IT
June 1, 2023 - November 1, 2023
Led technical development of Unity-based games and applications. Designed gameplay systems and scalable mobile project architecture, and managed builds, performance optimization, and technical delivery for production-focused releases.
Unity Developer
November 1, 2022 - June 1, 2023
Developed Unity games and applications for Android/iOS. Created internal tools and Unity plugins, prototypes, and Game Design Documents, and refactored codebases while collaborating with project/production managers and engineering teams.
Founder & Project Manager at Silest Studio
September 1, 2021 - June 1, 2024
Built and published 11+ mobile games using Unity and C#. Managed projects from concept through development and release, including writing Game Design Documents and creating internal tooling. Handled game design, technical development, marketing, and project planning to support successful launches.

Education

Add your educational history here.

Qualifications

BTS - Senior Technician Diploma in Computer & System Programming
September 1, 2019 - July 1, 2021
Unity Certified Professional Programme 2021
January 1, 2021 - October 3, 2026
Blender Certification - Origin CG 2022
January 1, 2022 - October 3, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Real Estate & Construction