Hi, I’m Brian Hinkle, an Unreal Engine engineer specializing in multiplayer and open-world gameplay. With seven years of experience, I’ve built robust gameplay systems, networked features, and tooling to help teams ship polished, scalable experiences on PC and consoles. I enjoy collaborating across disciplines and continuously improving performance, testing, and tooling. I’m motivated by creative challenges and love turning design ideas into tangible, optimized systems that players can enjoy.

Brian Hinkle

Hi, I’m Brian Hinkle, an Unreal Engine engineer specializing in multiplayer and open-world gameplay. With seven years of experience, I’ve built robust gameplay systems, networked features, and tooling to help teams ship polished, scalable experiences on PC and consoles. I enjoy collaborating across disciplines and continuously improving performance, testing, and tooling. I’m motivated by creative challenges and love turning design ideas into tangible, optimized systems that players can enjoy.

Available to hire

Hi, I’m Brian Hinkle, an Unreal Engine engineer specializing in multiplayer and open-world gameplay. With seven years of experience, I’ve built robust gameplay systems, networked features, and tooling to help teams ship polished, scalable experiences on PC and consoles.

I enjoy collaborating across disciplines and continuously improving performance, testing, and tooling. I’m motivated by creative challenges and love turning design ideas into tangible, optimized systems that players can enjoy.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Work Experience

Full-Time Engineer at Towers of Aghasba
April 1, 2023 - May 1, 2025
Led open-world multiplayer gameplay features with a focus on client-side prediction, rollback, and resimulation for player movement. Addressed Sony technical requirements and memory concerns using PS5 dev kit. Practiced proper live-play production practices, including patch management and testing. Provided engineering insights to core team discussions (design, animation, combat, multiplayer, engineering). Implemented performant game systems fully supported in multiplayer environments and contributed to debugging and optimization. Drove self-directed efforts to improve tooling, testing workflows, and code quality, including inlining storage strategies and templating solutions.

Education

BS in Computer Science at Charleston Southern University
January 11, 2030 - May 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming