Barry Lim
Hi, I’m Barry Lim. I’ve spent more than a decade in the Animation and VFX industry, continually updating both my creative and technical skills to stay hands-on with what happens on the ground.
About
Hi, I’m Barry Lim. I’ve spent more than a decade in the Animation and VFX industry, continually updating both my creative and technical skills to stay hands-on with what happens on the ground. My adaptability is my strongest trait; I learn quickly and tailor my approach to different production environments, which helps me manage and support the teams I supervise while keeping production quality high. I’m driven by challenging production issues and finding ways to optimize workflows without compromising results. Over the years I’ve taken on roles such as CG Supervisor, VFX Supervisor, and Animation Director, and I’ve also helped implement pipeline infrastructures and backend systems. I’m comfortable collaborating with directors to shape story, camera work, and animation style, and I enjoy crafting efficient tools and processes to empower teams.
- 14 years' experience
- Joined October 2025
Skills· 2
Industry experience
- Media & Entertainment
- Gaming
- Software & Internet
- Education
Work experience· 11 roles
Oversees project tech budget and cost, ensures performance quality of cutscenes and cinematics, directs Technical Arts for Skull & Bones live production, manages Rigging, Tech Animation, Animation, Cinematic Design, Tech Arts and VFX, and optimizes content for seasonal releases.
Collaborates with engine programmers on budget, drives quality of performance for cinematics, provides direction for tech animation and tech art, improves automated facial and lip-sync systems, and leads ship sails pipeline automation and overall project optimization for launch.
Lead VFX supervisor for internal feature film production, overseeing a 40+ artist team and multiple outsource studios; develops CG/FX workflows, mentors teams, and manages VFX/Animation pipeline development.
Education
Certifications and awards· 6
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