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Barry Lim

Available to hire

Hi, I’m Barry Lim. I’ve spent more than a decade in the Animation and VFX industry, continually updating both my creative and technical skills to stay hands-on with what happens on the ground.

About

Hi, I’m Barry Lim. I’ve spent more than a decade in the Animation and VFX industry, continually updating both my creative and technical skills to stay hands-on with what happens on the ground. My adaptability is my strongest trait; I learn quickly and tailor my approach to different production environments, which helps me manage and support the teams I supervise while keeping production quality high. I’m driven by challenging production issues and finding ways to optimize workflows without compromising results. Over the years I’ve taken on roles such as CG Supervisor, VFX Supervisor, and Animation Director, and I’ve also helped implement pipeline infrastructures and backend systems. I’m comfortable collaborating with directors to shape story, camera work, and animation style, and I enjoy crafting efficient tools and processes to empower teams.

  • 14 years' experience
  • Joined October 2025

Industry experience

  • Media & Entertainment
  • Gaming
  • Software & Internet
  • Education

Work experience· 11 roles

Technical Animation Director · Ubisoft SingaporeApr 2024 – Present · 2 yrs 8 mos

Oversees project tech budget and cost, ensures performance quality of cutscenes and cinematics, directs Technical Arts for Skull & Bones live production, manages Rigging, Tech Animation, Animation, Cinematic Design, Tech Arts and VFX, and optimizes content for seasonal releases.

Senior Technical Animator · Ubisoft SingaporeMar 2024 – Oct 2025 · 1 yr 8 mos

Collaborates with engine programmers on budget, drives quality of performance for cinematics, provides direction for tech animation and tech art, improves automated facial and lip-sync systems, and leads ship sails pipeline automation and overall project optimization for launch.

VFX Supervisor · Omens StudiosApr 2021 – Oct 2025 · 4 yrs 7 mos

Lead VFX supervisor for internal feature film production, overseeing a 40+ artist team and multiple outsource studios; develops CG/FX workflows, mentors teams, and manages VFX/Animation pipeline development.

CG Supervisor & Animation Director · 10 Dimensions StudiosJan 2019 – Oct 2025 · 6 yrs 10 mos
CG Supervisor & Animation Director · Digital DomainMay 2018 – Oct 2025 · 7 yrs 6 mos
Animation Director · Red Dragon Media LtdAug 2017 – Oct 2025 · 8 yrs 3 mos
CG Supervisor & Animation Supervisor · VHQNov 2016 – Oct 2025 · 9 yrs
Supervising Lead Animator · CGCG IncSep 2015 – Oct 2025 · 10 yrs 2 mos

Education

Masters of Science in Data Science Education · The University of Arizona2022 – 2024
Degree in Computing with Honours in Communications and Media · National University of Singapore2002 – 2006
Diploma in Digital Visual Effects and Animation · 3Dsense Media School2006
Diploma in Advance Studies in Character Animation · Animation Mentor2008 – 2009

Certifications and awards· 6

Master's degree in AI and Machine Learning2030 – 2025
Jedi Training Program in Character Animation2030 – 2025
Wiley Certified Data Analyst2030 – 2025
Artificial Intelligence Analyst - Explorer Award2030 – 2019

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