Hi, I’m Barry Lim. I’ve spent more than a decade in the Animation and VFX industry, continually updating both my creative and technical skills to stay hands-on with what happens on the ground. My adaptability is my strongest trait; I learn quickly and tailor my approach to different production environments, which helps me manage and support the teams I supervise while keeping production quality high. I’m driven by challenging production issues and finding ways to optimize workflows without compromising results. Over the years I’ve taken on roles such as CG Supervisor, VFX Supervisor, and Animation Director, and I’ve also helped implement pipeline infrastructures and backend systems. I’m comfortable collaborating with directors to shape story, camera work, and animation style, and I enjoy crafting efficient tools and processes to empower teams.

Barry Lim

Hi, I’m Barry Lim. I’ve spent more than a decade in the Animation and VFX industry, continually updating both my creative and technical skills to stay hands-on with what happens on the ground. My adaptability is my strongest trait; I learn quickly and tailor my approach to different production environments, which helps me manage and support the teams I supervise while keeping production quality high. I’m driven by challenging production issues and finding ways to optimize workflows without compromising results. Over the years I’ve taken on roles such as CG Supervisor, VFX Supervisor, and Animation Director, and I’ve also helped implement pipeline infrastructures and backend systems. I’m comfortable collaborating with directors to shape story, camera work, and animation style, and I enjoy crafting efficient tools and processes to empower teams.

Available to hire

Hi, I’m Barry Lim. I’ve spent more than a decade in the Animation and VFX industry, continually updating both my creative and technical skills to stay hands-on with what happens on the ground. My adaptability is my strongest trait; I learn quickly and tailor my approach to different production environments, which helps me manage and support the teams I supervise while keeping production quality high. I’m driven by challenging production issues and finding ways to optimize workflows without compromising results. Over the years I’ve taken on roles such as CG Supervisor, VFX Supervisor, and Animation Director, and I’ve also helped implement pipeline infrastructures and backend systems. I’m comfortable collaborating with directors to shape story, camera work, and animation style, and I enjoy crafting efficient tools and processes to empower teams.

See more

Experience Level

Work Experience

Technical Animation Director at Ubisoft Singapore
April 1, 2024 - Present
Oversees project tech budget and cost, ensures performance quality of cutscenes and cinematics, directs Technical Arts for Skull & Bones live production, manages Rigging, Tech Animation, Animation, Cinematic Design, Tech Arts and VFX, and optimizes content for seasonal releases.
Senior Technical Animator at Ubisoft Singapore
March 31, 2024 - October 21, 2025
Collaborates with engine programmers on budget, drives quality of performance for cinematics, provides direction for tech animation and tech art, improves automated facial and lip-sync systems, and leads ship sails pipeline automation and overall project optimization for launch.
VFX Supervisor at Omens Studios
April 30, 2021 - October 21, 2025
Lead VFX supervisor for internal feature film production, overseeing a 40+ artist team and multiple outsource studios; develops CG/FX workflows, mentors teams, and manages VFX/Animation pipeline development.
CG Supervisor & Animation Director at 10 Dimensions Studios
January 31, 2019 - October 21, 2025
Helped develop and manage CG department workflows, supervised 20+ artists, bid on projects, directed Previz/Animation/CG for production, and provided IT support and script development assistance.
CG Supervisor & Animation Director at Digital Domain
May 31, 2018 - October 21, 2025
Developed VFX/production pipelines, supervised a 50+ artist team, mentored and integrated VFX workflows, and contributed to CG shots including animation, lighting, rendering and compositing; mentored pipeline development.
Animation Director at Red Dragon Media Ltd
August 31, 2017 - October 21, 2025
Developed animation style and managed animation/rigging teams; collaborated with directors to realize vision and oversee layout/previs for animated feature work.
CG Supervisor & Animation Supervisor at VHQ
November 30, 2016 - October 21, 2025
Developed and managed CG department pipelines, supervised 150+ artists on multiple projects, and guided animation direction and production pipelines.
Supervising Lead Animator at CGCG Inc
September 30, 2015 - October 21, 2025
Led animation team for animated series, supervised outsourcing, performed QA, and contributed to overall animation production pipeline.
Lecturer at 3Dsense Media School
September 30, 2014 - October 21, 2025
Developed and taught Diploma curriculum for Animation and Rigging; directed Final Short film development and coordinated student projects.
Lead Animator at Drawiz Inc
August 31, 2014 - October 21, 2025
Supervised and mentored animation team, bid and organized animation production, personally contributed on animation shots and character rigging.
Animator & Assistant TD at ILM Singapore
September 30, 2012 - October 21, 2025
Worked on animation shots for feature films and TV; created and automated final layout, troubleshooted production issues, and contributed to pipeline development.

Education

Masters of Science in Data Science Education at The University of Arizona
April 1, 2022 - May 1, 2024
Degree in Computing with Honours in Communications and Media at National University of Singapore
July 1, 2002 - June 30, 2006
Diploma in Digital Visual Effects and Animation at 3Dsense Media School
January 1, 2006 - December 31, 2006
Diploma in Advance Studies in Character Animation at Animation Mentor
January 1, 2008 - June 30, 2009

Qualifications

Master's degree in AI and Machine Learning
January 11, 2030 - October 21, 2025
Jedi Training Program in Character Animation
January 11, 2030 - October 21, 2025
Wiley Certified Data Analyst
January 11, 2030 - October 21, 2025
Artificial Intelligence Analyst - Explorer Award
January 11, 2030 - December 31, 2019
Artificial Intelligence Analyst - Mastery Award
January 11, 2030 - December 31, 2019
Certificate in Virtual Production Supervision
May 1, 2025 - August 31, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education

Experience Level

Hire a VFX Supervisor

We have the best vfx supervisor experts on Twine. Hire a vfx supervisor today.