Batuhan Perker
I’m a versatile 3D artist with 7+ years of international experience creating high-impact visuals for global brands, music artists and sports organizations.
About
I’m a versatile 3D artist with 7+ years of international experience creating high-impact visuals for global brands, music artists and sports organizations. I specialize in character modeling, complex simulations, and real-time rendering in Unreal Engine, delivering end-to-end work from modeling and texturing through animation and final output.
I’ve contributed to large-scale, team-based productions including UEFA EURO 2024 - working on stadium assets and 3D tracked camera elements - as well as character and rigging pipelines for ISU’s Short Track World Tour title sequence. Alongside character work, I’ve built immersive Unreal Engine environments and delivered realistic cloth, particle, smoke, and other VFX simulations for music videos, campaigns, and show visuals for major artists and clients.
- 9 years' experience
- Joined October 2026
Languages
- EnglishFluent
- TurkishFluent
- SerbianBeginner
- RussianBeginner
Industry experience
- Media & Entertainment
- Professional Services
Work experience· 12 roles
Executed end-to-end 3D projects from initial modeling and texturing to final animation for major sports federations including FIFA, UEFA, and FIBA. Modeled and textured landmarks of Germany and created selected stadium assets for UEFA EURO 2024, including 3D tracked camera work within a team. Built and animated two skater characters through the universal character art pipeline, covering modeling, rigging, and final animation for ISU’s Short Track World Tour title sequence.
Specialized in cloth simulations, delivering realistic motion and enhancing visual authenticity. Contributed to Instagram’s Different Worlds project by ensuring simulation quality based on motion capture to support a polished final production.
Produced high-quality 3D models under tight limitations, including textures, rigs, and character animations to support strong visual storytelling. Designed and optimized immersive environments in Unreal Engine to improve render times and visual fidelity. Delivered creative solutions for high-profile clients including CloZee, Rival, Redman, Stella Bossi, Moon Pod, Frequency, Future Generation, BASSRUSH, and Insomniac, contributing to successful campaigns and large-scale releases.
Education
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