Batuhan Dev is a versatile game developer with over 7 years of experience in the Unity ecosystem, specializing in the intersection of technical art and advanced software engineering. He does not only create high-end visual effects but also architects core game mechanics, builds animation systems from scratch, and designs custom tools to optimize team workflows. Technical Development & System Architecture • Advanced C# & Core Mechanics: Expert in developing core gameplay mechanics and physics-based systems from the ground up. He writes high-performance, modular code to handle complex game loops and player interactions.  • System Design & Developer Support: A proven track record of building scalable systems and "Custom Tools" that streamline the integration of assets from the art department, significantly reducing manual workload for other developers.  • Entrepreneurial Leadership: As the Co-Founder of Bro-core, he managed the end-to-end technical lifecycle of hyper-casual titles, from initial prototype to final publication.  Animation & Technical Art Expertise • Advanced Animation Systems: Highly skilled in setting up complex animation structures using Unity’s Animator, State Machines, and code-driven animation libraries like DoTween. He has deep expertise in the "Integration and import of sprites, UI elements, and animation assets from Spine".  • VFX & Shader Programming: Proficient in Cg, HLSL, and Shader Graph. He creates custom shaders and particle systems that deliver high-fidelity visuals while maintaining strict performance standards.  • UI Engineering: Expert in transforming complex UI designs into functional, animated, and optimized Unity Canvas systems.  Performance & Engineering Foundation • End-to-End Optimization: Specializes in "Optimization of resources and code," ensuring that games run at a consistent 60 FPS even on lower-end devices by managing draw calls, memory, and asset compression.  • Academic Excellence: Holds a Bachelor’s degree in Digital Game Design with a Minor in Computer Engineering, and a Master of Science in Engineering Management, providing a strong analytical and structural approach to game development.  Batuhan is a "Problem Solver" who brings a unique blend of artistic vision and rigorous engineering discipline to every project, making him a vital asset for high-performance game development teams.

Batuhan Dev

Batuhan Dev is a versatile game developer with over 7 years of experience in the Unity ecosystem, specializing in the intersection of technical art and advanced software engineering. He does not only create high-end visual effects but also architects core game mechanics, builds animation systems from scratch, and designs custom tools to optimize team workflows. Technical Development & System Architecture • Advanced C# & Core Mechanics: Expert in developing core gameplay mechanics and physics-based systems from the ground up. He writes high-performance, modular code to handle complex game loops and player interactions.  • System Design & Developer Support: A proven track record of building scalable systems and "Custom Tools" that streamline the integration of assets from the art department, significantly reducing manual workload for other developers.  • Entrepreneurial Leadership: As the Co-Founder of Bro-core, he managed the end-to-end technical lifecycle of hyper-casual titles, from initial prototype to final publication.  Animation & Technical Art Expertise • Advanced Animation Systems: Highly skilled in setting up complex animation structures using Unity’s Animator, State Machines, and code-driven animation libraries like DoTween. He has deep expertise in the "Integration and import of sprites, UI elements, and animation assets from Spine".  • VFX & Shader Programming: Proficient in Cg, HLSL, and Shader Graph. He creates custom shaders and particle systems that deliver high-fidelity visuals while maintaining strict performance standards.  • UI Engineering: Expert in transforming complex UI designs into functional, animated, and optimized Unity Canvas systems.  Performance & Engineering Foundation • End-to-End Optimization: Specializes in "Optimization of resources and code," ensuring that games run at a consistent 60 FPS even on lower-end devices by managing draw calls, memory, and asset compression.  • Academic Excellence: Holds a Bachelor’s degree in Digital Game Design with a Minor in Computer Engineering, and a Master of Science in Engineering Management, providing a strong analytical and structural approach to game development.  Batuhan is a "Problem Solver" who brings a unique blend of artistic vision and rigorous engineering discipline to every project, making him a vital asset for high-performance game development teams.

Available to hire

Batuhan Dev is a versatile game developer with over 7 years of experience in the Unity ecosystem, specializing in the intersection of technical art and advanced software engineering. He does not only create high-end visual effects but also architects core game mechanics, builds animation systems from scratch, and designs custom tools to optimize team workflows.
Technical Development & System Architecture
• Advanced C# & Core Mechanics: Expert in developing core gameplay mechanics and physics-based systems from the ground up. He writes high-performance, modular code to handle complex game loops and player interactions. 
• System Design & Developer Support: A proven track record of building scalable systems and “Custom Tools” that streamline the integration of assets from the art department, significantly reducing manual workload for other developers. 
• Entrepreneurial Leadership: As the Co-Founder of Bro-core, he managed the end-to-end technical lifecycle of hyper-casual titles, from initial prototype to final publication. 
Animation & Technical Art Expertise
• Advanced Animation Systems: Highly skilled in setting up complex animation structures using Unity’s Animator, State Machines, and code-driven animation libraries like DoTween. He has deep expertise in the “Integration and import of sprites, UI elements, and animation assets from Spine”. 
• VFX & Shader Programming: Proficient in Cg, HLSL, and Shader Graph. He creates custom shaders and particle systems that deliver high-fidelity visuals while maintaining strict performance standards. 
• UI Engineering: Expert in transforming complex UI designs into functional, animated, and optimized Unity Canvas systems. 
Performance & Engineering Foundation
• End-to-End Optimization: Specializes in “Optimization of resources and code,” ensuring that games run at a consistent 60 FPS even on lower-end devices by managing draw calls, memory, and asset compression. 
• Academic Excellence: Holds a Bachelor’s degree in Digital Game Design with a Minor in Computer Engineering, and a Master of Science in Engineering Management, providing a strong analytical and structural approach to game development. 
Batuhan is a “Problem Solver” who brings a unique blend of artistic vision and rigorous engineering discipline to every project, making him a vital asset for high-performance game development teams.

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