I’m an AI engineer who loves building interactive systems that feel alive rather than scripted. I’ve worked extensively on conversational AI, agentic systems, and voice-enabled assistants, focusing on making interactions feel natural, responsive, and consistent over time. I enjoy designing character-driven AI personalities and combining language models with speech synthesis and recognition to create immersive, real-time experiences. What excites me most about this project is blending AI with games and storytelling. I like collaborating closely with designers and developers to make sure the technology serves the player experience, not the other way around. I’m comfortable working remotely in fast-moving, project-based setups, and I care a lot about reliability, performance, and making systems that players actually enjoy interacting with.

Batuhan İnce

I’m an AI engineer who loves building interactive systems that feel alive rather than scripted. I’ve worked extensively on conversational AI, agentic systems, and voice-enabled assistants, focusing on making interactions feel natural, responsive, and consistent over time. I enjoy designing character-driven AI personalities and combining language models with speech synthesis and recognition to create immersive, real-time experiences. What excites me most about this project is blending AI with games and storytelling. I like collaborating closely with designers and developers to make sure the technology serves the player experience, not the other way around. I’m comfortable working remotely in fast-moving, project-based setups, and I care a lot about reliability, performance, and making systems that players actually enjoy interacting with.

Available to hire

I’m an AI engineer who loves building interactive systems that feel alive rather than scripted. I’ve worked extensively on conversational AI, agentic systems, and voice-enabled assistants, focusing on making interactions feel natural, responsive, and consistent over time. I enjoy designing character-driven AI personalities and combining language models with speech synthesis and recognition to create immersive, real-time experiences.

What excites me most about this project is blending AI with games and storytelling. I like collaborating closely with designers and developers to make sure the technology serves the player experience, not the other way around. I’m comfortable working remotely in fast-moving, project-based setups, and I care a lot about reliability, performance, and making systems that players actually enjoy interacting with.

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Language

Turkish
Fluent
English
Advanced

Work Experience

Machine Learning Researcher at ITU Artificial Intelligence Center
June 1, 2018 - September 1, 2022
Research focused on deep reinforcement learning, graph neural networks, and probabilistic embeddings; contributed to RL state-action decomposition and development of an AI agent architecture; co-authored publications and presented research at industry forums.
Generative AI Engineer at Lisa AI
February 1, 2022 - December 1, 2024
Architected and deployed scalable state-of-the-art image/video generation pipelines for mobile and web applications; ensured robust API integration and clean, documented codebase; led model optimization initiatives (distillation and quantization) to enable efficient inference; designed automated fine-tuning pipelines using LoRA and DreamBooth; integrated Super Resolution and Image Restoration algorithms; created automated evaluation pipelines; collaborated with product managers to translate GenAI capabilities into user-facing features.

Education

Meteorological Engineering (Atmospheric Sciences) at Istanbul Technical University
September 1, 2016 - August 1, 2021

Qualifications

Deep Learning Specialization
January 11, 2030 - January 27, 2026
Generative AI with Large Language Models
January 11, 2030 - January 27, 2026

Industry Experience

Software & Internet, Media & Entertainment, Education, Professional Services

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