I’m a seasoned concept artist with over a decade of experience in the video game industry, having worked on more than eleven AAA titles like Ratchet and Clank, Uncharted 2: Among Thieves, and Valorant. Over my career, I have worked for studios such as Insomniac Games, Naughty Dog, Amazon, and recently, Riot Games. My focus is on crafting compelling and immersive environments that help shape the heart of a game’s world. I’m passionate about collaboration and believe the best ideas come from working closely with a team. For me, it’s all about pushing creative boundaries and delivering work that not only looks great but enhances the player’s experience. Portfolio website: _Website not available. Sign in: https://www.twine.net/signup_

Brian Yam

I’m a seasoned concept artist with over a decade of experience in the video game industry, having worked on more than eleven AAA titles like Ratchet and Clank, Uncharted 2: Among Thieves, and Valorant. Over my career, I have worked for studios such as Insomniac Games, Naughty Dog, Amazon, and recently, Riot Games. My focus is on crafting compelling and immersive environments that help shape the heart of a game’s world. I’m passionate about collaboration and believe the best ideas come from working closely with a team. For me, it’s all about pushing creative boundaries and delivering work that not only looks great but enhances the player’s experience. Portfolio website: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m a seasoned concept artist with over a decade of experience in the video game industry, having worked on more than eleven AAA titles like Ratchet and Clank, Uncharted 2: Among Thieves, and Valorant. Over my career, I have worked for studios such as Insomniac Games, Naughty Dog, Amazon, and recently, Riot Games.

My focus is on crafting compelling and immersive environments that help shape the heart of a game’s world. I’m passionate about collaboration and believe the best ideas come from working closely with a team. For me, it’s all about pushing creative boundaries and delivering work that not only looks great but enhances the player’s experience.

Portfolio website:
Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent

Work Experience

Add your work experience history here.

Education

Bachelor of Arts at Art Center College
June 8, 1999 - March 11, 2003

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment
    uniE621 Amazon - health power up concept
    This was a fun concept for a health upgrade in which it had to represent food. What an appropriate idea for sea starving pirates to have!
    uniE621 Demo project concept
    This was a concept done for an early development phase for a game at Amazon.
    uniE621 Lost Planet 3
    Coronis crash site
    uniE621 Lost Planet 3
    NEVEC player hub / base lp3 lostplanet3concept
    uniE621 Lost Planet 3 - Snow pirate base concept
    Visual development for snow pirate base
    uniE621 Lost Planet 3
    Concept art for Pickett's Folly area in the game.
    uniE621 Lost Planet 3 - NEVEC dropship concept
    Dropship hero prop for LP3. I did a base model for the ship to ensure gameplay functionality with designers, 3D artists, and art director before taking this concept to finish.
    uniE621 Valorant - Split
    Selected sample of concept art I contributed to the maps on Valorant. split brianyam valorantconceptart
    uniE621 Valorant- Ascent
    Selected sample of concept art I contributed to the maps on Valorant. ascent brianyam valorantconceptart
    uniE621 Valorant - Icebox
    Selected sample of concept art I contributed to the maps on Valorant. icebox brianyam valorantconceptart

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