I’m Behrooz, a Toronto-based Sound Designer, Audio Producer and Engineer, and Instructor with over a decade of experience collaborating with filmmakers and game developers across international markets including the UK, US, Canada, and the Middle East. I run my own audio production company, BehroozAudio.com, delivering sound design, music, and post-production for a wide range of projects while continually expanding my library of original Foley and field recordings. Beyond client work, I’m actively building a sound library and sharing knowledge through teaching roles. I’ve helped students in university-level and private programs develop skills in Unity, Pro Tools, Wwise, and game audio, and I contribute to the evolving field with hands-on sessions, labs, and real-world project work.

Behrooz Parhizgar

I’m Behrooz, a Toronto-based Sound Designer, Audio Producer and Engineer, and Instructor with over a decade of experience collaborating with filmmakers and game developers across international markets including the UK, US, Canada, and the Middle East. I run my own audio production company, BehroozAudio.com, delivering sound design, music, and post-production for a wide range of projects while continually expanding my library of original Foley and field recordings. Beyond client work, I’m actively building a sound library and sharing knowledge through teaching roles. I’ve helped students in university-level and private programs develop skills in Unity, Pro Tools, Wwise, and game audio, and I contribute to the evolving field with hands-on sessions, labs, and real-world project work.

Available to hire

I’m Behrooz, a Toronto-based Sound Designer, Audio Producer and Engineer, and Instructor with over a decade of experience collaborating with filmmakers and game developers across international markets including the UK, US, Canada, and the Middle East. I run my own audio production company, BehroozAudio.com, delivering sound design, music, and post-production for a wide range of projects while continually expanding my library of original Foley and field recordings.

Beyond client work, I’m actively building a sound library and sharing knowledge through teaching roles. I’ve helped students in university-level and private programs develop skills in Unity, Pro Tools, Wwise, and game audio, and I contribute to the evolving field with hands-on sessions, labs, and real-world project work.

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Language

Persian
Fluent
English
Advanced

Work Experience

Digital annotation expert at Mercor (Remote)
October 1, 2025 - Present
Reviewed and annotated AI-generated content for accuracy, consistency, and guideline compliance. Identified factual errors, edge cases, and ambiguous outputs requiring human judgment. Provided structured feedback to improve model performance and data quality.
Teaching & Instruction at Toronto Film School
January 1, 2025 - Present
Teaching Assistant / Game Audio Instructor, delivering a 12-week course on Unity, Pro Tools, Wwise and sound design for games, including hands-on labs and student projects.
Teaching Assistant - Game Audio Instructor at Toronto Film School
January 1, 2025 - Present
Delivering a 12-week course on Unity, Pro Tools, Wwise and sound design for games, including hands-on labs and student projects.
Teaching Assistant at Toronto Film School
January 1, 2025 - Present
Delivering a 12-week course on Unity, Pro Tools, Wwise and sound design for games, including hands-on labs and student projects.
Teaching Assistant at Harris Institute for the Arts
January 1, 2025 - September 27, 2025
Supported students in the Audio Post Workshop course, focusing on sound design, ADR, and Pro Tools mixing techniques.
Teaching Assistant at Harris Institute for the Arts
January 1, 2025 - September 27, 2025
Supported students in the Audio Post Workshop course, focusing on sound design, ADR, and Pro Tools mixing techniques.
Teaching Assistant at Toronto Film School (Intern)
January 1, 2025 - Present
Delivered a 12-week course on Unity, Pro Tools, Wwise and sound design for games, including hands-on labs and student projects.
Teaching Assistant at Toronto Film School
January 1, 2025 - Present
Delivering a 12-week course on Unity, Pro Tools, Wwise and sound design for games, including hands-on labs and student projects.
Teaching Assistant at Harris Institute for the Arts
January 1, 2025 - September 27, 2025
Supported students in the Audio Post Workshop course, focusing on sound design, ADR, and Pro Tools mix techniques.
Teaching Assistant at Harris Institute for the Arts
January 1, 2025 - September 27, 2025
Supported students in the Audio Post Workshop course, focusing on sound design, ADR, and Pro Tools mixing techniques.
Teaching Assistant, Game Audio Instructor at Toronto Film School
January 1, 2025 - Present
Delivering a 12-week course on Unity, Pro Tools, Wwise and sound design for games, including hands-on labs and student projects.
Teaching Assistant, Game Audio Instructor at Toronto Film School
December 31, 2024 - Present
Delivers a 12-week course on Unity, Pro Tools, Wwise and sound design for games.
Sound Designer at Sonorous (Remote)
October 1, 2023 - September 27, 2025
Contributed to multiple video game projects as a sound designer across UI, ambience, dialogue, and object interactions, including physics-based sounds and audio for visual effects. Worked on Silent Slayer: Vault of the Vampire and contributed to UI sounds and environmental ambiences.
Sound Designer at Sonorous
October 1, 2023 - September 27, 2025
Contributed to multiple video game projects, covering UI, ambience, dialogue, object interactions, physics-based sounds, and audio for visual effects (remote).
Sound Designer at Sonorous (Remote)
October 1, 2023 - September 27, 2025
Contributed to multiple video game projects as a sound designer, covering UI, ambience, dialogue, object interactions, physics-based sounds, and audio for visual effects.
Sound Designer at Sonorous (Remote)
October 1, 2023 - September 27, 2025
Contributed to multiple video game projects as a sound designer across UI, ambience, dialogue, object interactions, physics-based sounds, and audio for visual effects. Notable title: Silent Slayer: Vault of the Vampire.
Sound Designer at Sonorous
October 1, 2022 - October 1, 2023
Contributed to multiple video game projects across UI, ambience, dialogue, object interactions, physics-based sounds, and audio for visual effects; notable title: Silent Slayer: Vault of the Vampire (Shell Games).
Teaching Assistant at Harris Institute for the Arts
January 1, 2021 - January 1, 2025
Supported students in the Audio Post Workshop course, focusing on sound design, ADR, and Pro Tools mixing techniques.
Sound Designer Intern at Ubisoft Toronto
August 1, 2020 - September 27, 2025
Worked on the AAA title Far Cry 6 as part of the Audio Team, responsible for recording, designing, and implementing sound effects. Focused on NPC animation audio and interactive objects sounds (breakables and physics-based elements), and contributed to UI sounds, environmental ambiences, and explosions.
Sound Designer Intern at Ubisoft Toronto
August 1, 2020 - September 27, 2025
Worked on the AAA title Far Cry 6 as part of the Audio Team; responsible for recording, designing and implementing sound effects; NPC animation audio and interactive object sounds; contributed to UI sounds and environmental ambiences.
Sound Designer (Intern) at Ubisoft Toronto
August 1, 2020 - September 27, 2025
Recorded, designed, and implemented sound effects for Far Cry 6; focused on NPC animation audio and interactive object sounds; contributed to UI sounds, environmental ambiences, and explosions.
Sound Designer Intern at Ubisoft Toronto
August 1, 2020 - September 27, 2025
Responsible for recording, designing, and implementing sound effects. Primary focus on NPC animation audio and interactive objects.
Intern at Ubisoft Toronto
May 1, 2020 - August 1, 2020
Contributed to the Audio Team on AAA title Far Cry 6; responsible for recording, designing, and implementing sound effects; focused on NPC animation audio, interactive object sounds, UI sounds, environmental ambiences, and explosions.
Audio Producer at Rahnema Co.
May 1, 2018 - September 27, 2025
Produced music and sound effects for Android mobile projects including two video games and two other applications.
Sound Designer at Rahnema Co.
July 1, 2016 - May 1, 2018
Produced music and sound effects for Android mobile projects, including two video games and two other applications.
Sound Designer at Rahnema Co.
January 31, 2015 - September 27, 2025
Produced audio components for mobile app development teams, including sound effects and music; major contributions to five mobile game projects released on Android and iOS.
Sound Designer at Rahnema Co.
January 1, 2015 - September 27, 2025
Worked with mobile app development teams to produce audio components, including both sound effects and musical compositions.
Sound Designer at Rahnema Co.
January 1, 2015 - September 27, 2025
Sound design for mobile applications, including audio components such as dialogue, music, and sound effects.
Sound Designer at Rahnema Co.
June 1, 2014 - January 1, 2015
Worked with multiple mobile app development teams to produce audio components, including sound effects and musical compositions; contributed to five mobile game projects.
Audio Producer / Engineer, Sound Designer, Sound Recorder at Behrooz Audio
January 1, 2013 - Present
I run my own audio production company, BehroozAudio.com, with over 10 years of experience collaborating with filmmakers and game developers on a wide range of projects. My work spans international markets including the UK, US, Canada, and the Middle East. In addition to client work, I’m actively building my own sound library featuring original Foley and field recordings.
Audio Producer / Engineer, Sound Designer, Sound Recorder at Behrooz Audio
January 1, 2013 - Present
Runs own audio production company, BehroozAudio.com, with over 10 years’ experience collaborating with filmmakers and game developers on a wide range of projects. Works across international markets (UK, US, Canada, Middle East); built Foley and field recording library.
Audio Producer / Engineer, Sound Designer, Sound Recorder at Behrooz Audio
January 1, 2013 - Present
Founder and principal audio producer/engineer; provide sound design, Foley, field recording, audio editing, and related services for film and game projects; building Foley and field-recording library; collaborates with international clients.
Audio Producer / Engineer, Sound Designer at Behrooz Audio
January 1, 2013 - Present
Run my own audio production company, BehroozAudio.com, collaborating with film makers and game developers on a wide range of projects. Work spans international markets (UK, US, Canada, Middle East). Building an in-house sound library with Foley and field recordings.

Education

Audio Production Program at Harris Institute
November 1, 2018 - January 1, 2020
Bachelor of Fine Arts - Industrial Design at University of Tehran
January 1, 2012 - July 1, 2016
University Certificate (Advanced) at Sanjagh Tehran, Iran
July 1, 2016 - May 1, 2018
Audio Production Program at Harris Institute
November 1, 2018 - January 1, 2020
Bachelor of Fine Arts - Industrial Design at University of Tehran
January 1, 2012 - July 1, 2016
Audio Production Program at Harris Institute, Toronto, ON
November 1, 2018 - January 1, 2020
Bachelor of Fine Arts - Industrial Design at University of Tehran, Tehran, Iran
January 1, 2012 - July 1, 2016
Audio Production Program at Harris Institute
November 1, 2018 - January 1, 2020
Bachelor of Fine Arts - Industrial Design at University of Tehran
January 1, 2012 - July 1, 2016
Audio Production Program at Harris Institute
November 1, 2018 - January 1, 2020
Bachelor of Fine Arts - Industrial Design at University of Tehran
January 1, 2012 - July 1, 2016

Qualifications

University Certificate (Advanced)
January 11, 2030 - January 3, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services