Available to hire
I’m a creative and content professional with 5+ years in interactive digital production, delivering digital and branded content from concept through to release. I’ve collaborated with cross-functional teams and external clients to translate briefs into engaging, audience-focused experiences.\n\nIn addition to my core production work, I run a part-time pet care business, managing client communications, scheduling and social media content—strengthening my skills in content creation, customer engagement and small-brand management.
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Work Experience
Designer II at Magnopus
February 1, 2024 - April 1, 2026Designed and delivered large-scale live event experiences in Unreal Engine for Fortnite, including Lux Æterna (Fortnite x Metallica), Fortnite Remix: The Finale, and Star Wars: Death Star Sabotage. Tuned gameplay and moment-to-moment experiences to align with musical timing - ensuring strong synchronisation between audio, visuals and player interaction. Created cinematic trailers in Unreal Engine - leveraging AI tools such as Gemini, Claude and our in-house tool Nodey to support ideation and production workflows. Collaborated with clients to define requirements and creative direction - translating them into interactive and cinematic experiences. Scoped and planned projects from conception to delivery, using Miro and Jira to organise workflows, track progress and manage delivery. Evaluated AI-driven workflows and produced internal documentation and recommendations for cross-discipline use. Delivered presentations, workshops and reviews to share knowledge and align cross-team understand
Owner (Part-Time) at Copper Paws Pet Care
October 1, 2025 - PresentRun a local pet care business, developing a simple brand identity and online presence to attract and engage clients. Manage all client communication - including enquiries, bookings and ongoing updates, ensuring a consistent and professional service experience. Create and publish social media content such as photography and client updates to support engagement and customer acquisition. Support customer retention through reliable service delivery and clear, responsive communication. Oversee scheduling and day-to-day operations across multiple clients and locations, balancing logistics and customer needs.
Junior Designer at Supermassive Games
April 1, 2022 - November 1, 2023Owning multiple levels - enabling me to create new and compelling designs from the ground up, whilst being self-critical. Level design - from constructing 2D top down maps in Adobe Photoshop to white boxing playable levels in UE4/5. Using our in-house game flow tool in UE4/5 to set up AI, interactions, events, dialogue, puzzles, traversal mechanics etc. Creating gameplay moments: including narrative events, jump scares, points of interest etc. Liaising with various departments to ensure my vision for specific levels is met and kept consistent throughout development. Collaborating with my team to ensure specific gameplay elements work game wide. Coaching new Juniors to bring them up to speed with narrative changes, as well as how to fix technical issues and use our in-house game flow tool. Balancing quality with technical restrictions, as well as solving logical and creative problems. Fixing bugs found by the QA department throughout all stages of development.
Game Designer at Supermassive Games
November 1, 2023 - January 31, 2024Owning multiple levels - enabling me to create new and compelling designs from the ground up, whilst being self-critical. Level design - from constructing 2D top down maps in Adobe Photoshop to white boxing playable levels in UE4/5. Using our in-house game flow tool in UE4/5 to set up AI, interactions, events, dialogue, puzzles, traversal mechanics etc. Creating gameplay moments: including narrative events, jump scares, points of interest etc. Liaising with various departments to ensure my vision for specific levels is met and kept consistent throughout development. Collaborating with my team to ensure specific gameplay elements work game wide. Coaching new Juniors to bring them up to speed with narrative changes, as well as how to fix technical issues and use our in-house game flow tool. Balancing quality with technical restrictions, as well as solving logical and creative problems. Fixing bugs found by the QA department throughout all stages of development.
QA Analyst at Team17 Digital Ltd.
November 1, 2020 - March 1, 2022Testing games to destruction on PC, PS4, Xbox One and Nintendo Switch to find and document any imperfections. Identifying complications and composing coherent bug reports to be entered into our Redmine database. Following design documentation (GDD) to ensure all titles are visually correct and function as intended. Utilizing Microsoft Excel and other databases to create and populate test plans. Applying my own knowledge and expertise of game design to provide effective feedback for designers and developers. Collaborating with colleagues to convey innovative ideas to destructively test around problem areas.
Education
BA (Hons) Media Production – First-Class Honours at University of Lincoln
January 1, 2017 - January 1, 2020BA (Hons) Media Production at University of Lincoln
January 1, 2017 - January 1, 2020Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet, Professional Services
Experience Level
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