I’m a game designer, writer, and an obsessive creative who loves learning the full process of making games and narratives—from early research through implementation and iteration. I’m eager to contribute to a team through creative thinking, clear communication, strong problem-solving, and a practical understanding of creation pipelines, while continuing to grow every time I ship or playtest something new.

Blake Hilton

I’m a game designer, writer, and an obsessive creative who loves learning the full process of making games and narratives—from early research through implementation and iteration. I’m eager to contribute to a team through creative thinking, clear communication, strong problem-solving, and a practical understanding of creation pipelines, while continuing to grow every time I ship or playtest something new.

Available to hire

I’m a game designer, writer, and an obsessive creative who loves learning the full process of making games and narratives—from early research through implementation and iteration.
I’m eager to contribute to a team through creative thinking, clear communication, strong problem-solving, and a practical understanding of creation pipelines, while continuing to grow every time I ship or playtest something new.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
Beginner
Beginner
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Language

English
Fluent

Work Experience

Game Tester at Lionbridge Games
September 1, 2024 - Present
Responsible for QA of various work-in-progress and shipped games via comprehensive playtesting. Analyzes consumer feedback, helps identify and proof issues, and provides concise technical documentation of defects and gameplay problems that may arise.
Volunteer, RTS Modding Team Narrative Designer at Lionbridge Games (modding team volunteer; Terra Invicta mod)
May 1, 2024 - Present
Works anonymously on a mod for Terra Invicta (4X strategy). Writes narrative events, scripts, and factional storylines, and implements narrative components for the mod.
Internship, MPii Story Developer/Script Reader at MPii (film industry training organization)
May 1, 2023 - August 1, 2023
Learned story development and performed script reading with close attention to quality. Provided professional documentation of findings and conclusions after evaluating script strength and craft.
Makerlab Coach at Boise State University
September 1, 2022 - May 1, 2023
Helped users operate and understand makerlab tools during prototyping workflows, including 3D printing and laser cutting across multiple stages of building and testing ideas.
Volunteer, Narrative Designer / Level Designer / 3D Modeller at Boise State University Dev Club
September 1, 2021 - March 1, 2022
Collaborated with 10+ people to create a platformer video game. Served as narrative game designer and 3D modeller, including research contributions and design/creation of much of the team’s second and third levels.

Education

Bachelor of Innovation and Design at Boise State University
August 24, 2020 - May 4, 2024
Games, Interactive Media, and Mobile
Bachelor of English at Boise State University
August 24, 2020 - May 4, 2024
Creative Writing (Fiction)
GIMM Degree (Games, Interactive Media, and Mobile) + minor in Creative Writing at Boise State University
August 1, 2020 - May 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Other, Gaming, Education, Non-Profit Organization
    Forgotten Dreams
    A horror platformer game worked on by a team of around a dozen members that was somewhat inspired by Little Nightmares.
    Tower of Power
    A mobile game that allows a group of people to play simulated Jenga using the phone.
    Knights of the Court
    A comedic sports animation of a bunch of knights trying, and often failing, to play basketball in ways that often turn to violence.
    Gravity Gauntlet
    A racing game with a twist, the player is able to switch their gravity to avoid obstacles and find shortcuts in the race. As well as project management, I helped design and program a custom arduino controlle
    Luminary Codex Mayer
    An app designed to create an educational experience that teaches the Codex Mayer using the luminary space, an immersive medium sized room with touchscreen walls. I was the project manager for this project.
    Luminary Music History
    An app designed to teach Jazz history in the luminary space, an immersive medium sized room with touchscreen walls. I was the artist for this project.
    (WiP) Guardians of Eden
    Strategic RPG Game