Available to hire
Technical 3D modeler / 3D generalist intern with 5+ years of dedicated, self-taught mastery and a strong portfolio of 15+ personal Blender projects. Focused on asset creation, hard-surface props, and stylized environment design, with efficient UV workflows and real-time-ready topology optimization.
Experienced in PBR texturing, lighting, rendering, environment optimization, and production pipelines. Ready to adapt and scale workflows for immediate studio impact.
Experience Level
Expert
Expert
Expert
Expert
Expert
Beginner
Beginner
Language
English
Fluent
Hindi
Fluent
Gujarati
Fluent
Work Experience
Education
Certificate of Recognition at ETS (Employment Training Services)
June 1, 2025 - June 29, 2025GJOB Virtual Work Readiness Training Program
at Suburban Technical School - Electronics Technology
January 11, 2030 - July 29, 2026 at Access Computer Training Institute - Internet Web Design
January 11, 2030 - July 29, 2026High School Diploma at Francis Lewis High School
June 4, 1990 - June 2, 1992English, Math, Science, History, Health
Self-Taught Mastry: Blender, 3D Modeling and Design using Blender versions: 2.83.3, 3.1.2, and 5.0.0 at Blender 3D versions: 2.83.3, 3.1.2, and 5.0.0
June 3, 2020 - June 7, 2021I have been learning on my own through self-study and have had hands-on practical experience for more then 5+ years now using Blender. I am not going to school, and I haven’t done any diploma courses in 3D modeling and design, in 3D Studio Max or 3D Maya. It would be very expensive for me. Nor do I have 2 years of on-the-job experience as a 3D Modeler. I am working to improve my skills in Blender. Thank you.
My artistic and technical skills and their fundamentals: A solid understanding of anatomy, form, proportion, and art principles in “Hard Surface Modeling, Organic Modeling, and Surface Modeling”:
• 3D Modeling, Procedural Modeling, and Editing, Prop Modeling
• 3D Sculpting
• Lighting
• Texturing
• Rendering
• Environment Design
• Animation
• Compositing
• Post Processing
• UV Mapping (Unwrapping)
• Proportional Editing
• PBR (Physically Based Rendering) Textures and other aspects in Blender.
Qualifications
GJOB Virtual Work Readiness Training Program
January 11, 2030 - July 29, 2026GJOB Virtual Work Readiness Training Program (ETS)
January 11, 2030 - July 29, 2026Industry Experience
Media & Entertainment, Gaming, Education, Computers & Electronics
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