Available to hire
Hi, I’m Bilal Ghouri, a Unity and multiplayer game engineer with 6+ years of experience building games, real-time simulations, and interactive apps. I focus on clean architecture, performance profiling, scalable tooling, and high-quality code that keeps teams on track and ships on time.
I love turning complex systems into maintainable solutions, mentoring junior developers, and collaborating across disciplines to deliver robust, live-service experiences. In my spare time I enjoy exploring new engine features, optimizing workflows, and sharing knowledge with my teammates.
Skills
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Advanced
Malay
Advanced
Dutch
Beginner
Work Experience
Unity Engineer at TH SDK Unity SDK Project
February 1, 2025 - PresentLed development of TH SDK (Unity SDK) — a modular internal framework with reusable systems and custom editor tools, improving developer onboarding and cross-project code reuse. Built custom Unity Editor tooling and automation workflows; reduced iteration time; implemented LOD system, culling strategies, and memory optimizations to ensure high-performance visualization on enterprise hardware. Contributed to architecture, code reviews, and technical direction across projects.
Senior Unity Engineer
May 1, 2022 - January 1, 2025Design and implement a modular multiplayer gameplay framework, enabling rapid development of live-service mini-games. Built and optimized an Addressables-based asset streaming system, eliminating runtime frame spikes and reducing load times. Mentored junior developers and enforced clean architecture and coding standards (SOLID). Managed QA and release processes for cross-platform builds (Mobile & PC).
Unity Engineer
November 1, 2018 - March 1, 2022Integrated back-end systems including authentication, match-making, and leaderboards using REST APIs and Web Sockets. Conducted deep performance profiling and GC optimization, ensuring stable gameplay under high concurrency conditions. Mentored junior developers and enforced clean architecture and coding standards (SOLID). Managed QA and release processes for cross-platform builds (Mobile & PC). Selected Projects: Personal RAG Chatbot, a personal knowledge-base chatbot built for portfolio and recruiter use.
Education
Bachelor of Software Engineering at Staffordshire University
November 1, 2018 - March 1, 2022Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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