I am a concept artist and illustrator based in Groningen, Netherlands. Traditional art (ink, acrylics, oil paints, watercolours) has been my passion since I was a small child.

About

I am a concept artist and illustrator based in Groningen, Netherlands. Traditional art (ink, acrylics, oil paints, watercolours) has been my passion since I was a small child. The style and techniques I had gained through traditional art have later reflected in my next projects during university, when I started to expand my skillset in the game development area. In 2023, I have graduated the Communication and Multimedia Design study, with major in Game Design, at Hanze UAS in Groningen. I have also gained experience as a game artist, illustrator and graphic designer.
Among 2D and 3D art techniques I have studied, a lot of games, books, music and other media has influenced my style. I specialise on gothic and fantasy themes, working in a semirealistic style.
A selection of my works can be found on my website: Website not available. Sign in: https://www.twine.net/signup
or on my Artstation page:
Website not available. Sign in: https://www.twine.net/signup

  • Joined November 2024

Languages

  • EnglishFluent
  • Romanian, Moldavian, MoldovanFluent
  • FrenchIntermediate
  • DutchBeginner

Industry experience

  • Gaming
  • Other

Projects · 3

The Dragon's Path was a commission I created for my family friends. The goal was to create an epic, fantasy atmosphere, and it was a good practice for rendering rocks. illustrator fantasy dragons

  • Illustrator

A concept art piece inspired by Chinesese empresses' dress and accessories, with a more modern, art-deco twist. illustrator designer conceptart characterdesign

  • Concept Artist

This concept art piece is a solo project of my interpretation of Erik from "The Phantom of the Opera" by Gaston Leroux. illustrator designer conceptart characterdesign

  • Concept Artist

Education

Bachelor in Communication and Multimedia Design · Hanze University of Applied Sciences2019 – 2023

- collaborating with team members on projects and making use of a variety of skillsets - working with clients and developing creative solutions for design challenges - iterating on these solutions using lo-fi and hi-fi prototypes - using Unity, Maya, Photoshop, Zbrush and Github to create prototypes and collaborate - using agile planning for projects and tools like Trello, Monday or Miro

Illustration for Games and Photography (Erasmus exchange program) · HAW Hamburg2022 – 2024

- wrote and illustrated a short interactive story using Twine - learned about composition and lighting in photography and studied various photographers’ works

Certificate in 3D Graphics for Video Games · Gamedev Academy2023 – 2019

This course covered the basics of 3D: - high and low poly modeling in Maya - UV mapping in Maya - introduction to Substance Painter (baking, texturing)

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