Hi, I’m Danai Rizou, a Bristol-based environment artist and 3D generalist with a passion for building immersive spaces for VR and TV. I enjoy shaping believable worlds, delivering clean geometry, cohesive lighting, and convincing textures that support storytelling. I bring a strong graphic design and 2D illustration background to every project, lead with a proactive, team-friendly approach, and keep problems solved quickly under pressure. My toolkit spans from procedural environment work in Houdini to asset sculpting in ZBrush and texture work in Substance Painter, with a collaborative mindset across art, lighting, and layout.

Danai Rizou

Hi, I’m Danai Rizou, a Bristol-based environment artist and 3D generalist with a passion for building immersive spaces for VR and TV. I enjoy shaping believable worlds, delivering clean geometry, cohesive lighting, and convincing textures that support storytelling. I bring a strong graphic design and 2D illustration background to every project, lead with a proactive, team-friendly approach, and keep problems solved quickly under pressure. My toolkit spans from procedural environment work in Houdini to asset sculpting in ZBrush and texture work in Substance Painter, with a collaborative mindset across art, lighting, and layout.

Available to hire

Hi, I’m Danai Rizou, a Bristol-based environment artist and 3D generalist with a passion for building immersive spaces for VR and TV. I enjoy shaping believable worlds, delivering clean geometry, cohesive lighting, and convincing textures that support storytelling.

I bring a strong graphic design and 2D illustration background to every project, lead with a proactive, team-friendly approach, and keep problems solved quickly under pressure. My toolkit spans from procedural environment work in Houdini to asset sculpting in ZBrush and texture work in Substance Painter, with a collaborative mindset across art, lighting, and layout.

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Language

English
Fluent
Greek, Modern
Fluent
French
Beginner

Work Experience

3D Generalist at Lux Aeterna VFX
August 1, 2025 - October 17, 2025
Environment and character asset sculpting, modeling, texturing and shading.
3D Generalist at Doghouse Post-Production LTD
August 1, 2024 - October 17, 2025
Autodesk Maya work, character – Animal, texture artist, 3D modeling, Xgen, CG Groom, Substance Painter.
3D Artist at Lux Aeterna VFX
October 1, 2023 - October 17, 2025
Environment and prop asset clean-up, layout, lighting, shading and rendering.
Junior Generalist TD at Moonraker VFX
October 1, 2023 - October 17, 2025
Training Pyro & Firework FX; VEX; Earth data simulation fixes; flag simulations.
3D Generalist / Environment Artist at Screen Scene Group - SSVFX
August 1, 2023 - October 17, 2025
Ahsoka (Disney) entrance extension hard surface modeling, texturing, shading; camera & BG character layout; asset clean-up. Paradise (Netflix) BG character animation setup, texturing, shading; Lady in the Lake (Apple TV) environment design, modeling, layout, set-dressing.
3D Artist at Lux Aeterna VFX
October 1, 2022 - October 17, 2025
Environment and prop asset clean-up, modeling, texturing, shading, layout, lighting and rendering.
CG Artist at Nineteentwenty
September 1, 2022 - October 17, 2025
Asset modeling, texturing, shading, layout and animation for TV advertisement.
3D Generalist at A Productions
June 1, 2022 - October 17, 2025
Sesame Street – HBO. 3D environment set dressing, modeling, texturing, shading, animation tech fixes, layout and lighting.
3D Generalist at Proof Inc
April 1, 2021 - May 1, 2021
Previs - 3D animation and 3D modeling.
3D Generalist / Environment Artist at Doghouse Post-Production LTD
August 1, 2024 - August 1, 2024
Autodesk Maya / Character – Animal / Texture Artist / 3D Modeling / Xgen / CG Groom / Substance Painter
Junior Generalist at Moonraker VFX
August 1, 2023 - October 1, 2023
Training Pyro & Firework FX / VEX / Earth data Simulation fixes / flag simulations
Texture / Environment Artist at Lux Aeterna VFX
September 1, 2022 - October 1, 2022
Environment and Prop Asset Clean-up / Modeling / Texturing / Shading / Layout / Lighting / Rendering
3D Generalist / Environment Artist at A Productions
May 1, 2021 - June 1, 2022
3Ds Max / Vray - Stylized - Sesame Street – HBO. 3D Environment Set Dressing / Modeling / Texturing / Shading / Animation tech fixes / Layout / Lighting
3D Generalist at 422South
September 1, 2018 - April 1, 2021
Environment and Asset Modeling / Texturing / Shading / Set Dressing / Lighting / Rendering
3D Generalist at Lux Aeterna VFX
October 21, 2025 - February 27, 2026
− Maya / Houdini / Arnold / Substance Painter / ZBrush − Environment Layout / Lighting / Modeling / Texturing / Shading

Education

Master of Arts (M.A.) in 3D Computer Animation at Bournemouth University
January 11, 2030 - April 18, 2026
Bachelor's degree in Audiovisual Arts at Ionian University
September 15, 2008 - June 25, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services
    paper Painting the Future - SkyVR

    Photogrammetry Texturing for Painting the Future for SkyVR (VR / AR)

    paper Drain the Oceans - S02 & S03 - National Geographic

    Drain the Oceans Series 2 & 3


    • Maya / Redshift / Substance Painter / ZBrush
      Environment and Asset Modelling / Texturing / Shading / Set-Dressing / Lighting / Rendering
    paper Ashoka series

    Ahsoka - Disney
    https://www.twine.net/signin

    (Maya / Arnold / Mari - Entrance Extension Hard Surface Modelling / Texturing / Shading / Camera & BG Character/ Layout / Asset Clean-up)