Hi, I’m Danai Rizou, a Bristol-based environment artist and 3D generalist with a passion for building immersive spaces for VR and TV. I enjoy shaping believable worlds, delivering clean geometry, cohesive lighting, and convincing textures that support storytelling.
I bring a strong graphic design and 2D illustration background to every project, lead with a proactive, team-friendly approach, and keep problems solved quickly under pressure. My toolkit spans from procedural environment work in Houdini to asset sculpting in ZBrush and texture work in Substance Painter, with a collaborative mindset across art, lighting, and layout.
Experience Level
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Industry Experience
Photogrammetry Texturing for Painting the Future for SkyVR (VR / AR)
Maya / Redshift / Substance Painter / ZBrush
Environment and Asset Modelling / Texturing / Shading / Set-Dressing / Lighting / Rendering
Drain the Oceans Series 2 & 3
https://www.twine.net/signin
Lady in the Lake – Apple TV (Environment Design / Modelling/ Layout / Organisation and Management / Set-Dressing)
https://www.twine.net/signin
(Maya / Arnold / Mari - BG Character Animation Set-up/ Texturing / Shading / Camera & BG Character Layout / Asset Clean-up)
Ahsoka - Disney
https://www.twine.net/signin
(Maya / Arnold / Mari - Entrance Extension Hard Surface Modelling / Texturing / Shading / Camera & BG Character/ Layout / Asset Clean-up)
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