Hi there! I’m an audio designer, implementer and composer with about ten years of experience in game audio. I design and implement interactive audio systems using Wwise, FMOD and MetaSounds for gameplay, weapons, UI, characters, creatures and environments, delivering cohesive soundscapes that react to player actions. I have a strong background in adaptive music systems and hands-on field and studio recording, plus direction and processing to tighten the final sound. I love collaborating with designers, programmers and narrative teams to craft immersive audio experiences in fast-paced development cycles.
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🎬 A showcase of original film score compositions across multiple genres - from drama and comedy to sci-fi, horror, and epic adventure. Each cue explores a unique cinematic mood through rich orchestration and modern hybrid textures.
🎮A collection of high-energy game music themes blending cinematic orchestration, epic hybrid sound, and modern electronic elements. From intense battle anthems to futuristic and ethnic-inspired grooves - this reel showcases dynamic, immersive sound worlds crafted for interactive storytelling.
Professional game audio design and cinematic music production for games, VR, mobile and interactive media.
I provide full-cycle game audio:
• Adaptive and cinematic music
• Gameplay sound effects (weapons, abilities, UI, environments, creatures)
• Character voice processing & sound design
• Wwise & Unity implementation
• Clean asset pipelines and production-ready delivery
My work has been used in mobile, PC, console and VR games, promos and trailers, including Hell Road VR, Night Park Mobile and Adventure Islands. Music released via international publishers including Warner Chappell Germany and Dos Brains.
If you need modern, cinematic and technically clean game audio — this is exactly what I do.
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