Hi there! I’m an audio designer, implementer and composer with about ten years of experience in game audio. I design and implement interactive audio systems using Wwise, FMOD and MetaSounds for gameplay, weapons, UI, characters, creatures and environments, delivering cohesive soundscapes that react to player actions. I have a strong background in adaptive music systems and hands-on field and studio recording, plus direction and processing to tighten the final sound. I love collaborating with designers, programmers and narrative teams to craft immersive audio experiences in fast-paced development cycles.

Aliaksandr Yuryeus

Hi there! I’m an audio designer, implementer and composer with about ten years of experience in game audio. I design and implement interactive audio systems using Wwise, FMOD and MetaSounds for gameplay, weapons, UI, characters, creatures and environments, delivering cohesive soundscapes that react to player actions. I have a strong background in adaptive music systems and hands-on field and studio recording, plus direction and processing to tighten the final sound. I love collaborating with designers, programmers and narrative teams to craft immersive audio experiences in fast-paced development cycles.

Available to hire

Hi there! I’m an audio designer, implementer and composer with about ten years of experience in game audio. I design and implement interactive audio systems using Wwise, FMOD and MetaSounds for gameplay, weapons, UI, characters, creatures and environments, delivering cohesive soundscapes that react to player actions. I have a strong background in adaptive music systems and hands-on field and studio recording, plus direction and processing to tighten the final sound. I love collaborating with designers, programmers and narrative teams to craft immersive audio experiences in fast-paced development cycles.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Russian
Fluent
Belarusian
Fluent
Ukrainian
Intermediate
Serbian
Intermediate

Work Experience

Lead Sound Designer, Music Producer at BeatHead
January 1, 2020 - Present
Collaborated with various game developers to provide customized sound design solutions for their projects. Designed and implemented sound effects and ambient audio to match the game's aesthetic and genre. Created unique sound tracks tailored to the setting of games, apps, and movie trailers, sometimes involving different vocalists and musicians. Notable work includes games Hell Road VR, Night Park Mobile, Adventure Islands, among others. Achievements include Warner/Chappell Cinematic Trailer Music Album release and involvement in Eurovision 2019.
Sound Designer, Composer at Freelance
January 1, 2019 - Present
Monitored the quality of audio production, designed and implemented sound effects, recorded and mixed audio, and created music and sound design for various projects as a freelance professional.
Sound Engineer at Radio Station Europe+
January 1, 2013 - January 1, 2015
Recorded, edited and mixed audio for broadcasting; worked with English and Ukrainian language content and DJs.
Sound Engineer, Music Producer, Owner at Vinyl Recording Studio
January 1, 2015 - January 1, 2019
Recording, mixing, mastering, and producing music and sound design for artists across genres; owned and operated a recording studio in Belarus.
Founder & Audio Director at Tsunami Tunes DOO
January 1, 2022 - Present
Designed and implemented interactive audio systems using Wwise, FMOD and MetaSounds; created systemic sound design for weapons, abilities, characters, creatures, UI and environments, including logic, variation and parameter-driven behavior. Developed adaptive and interactive music systems aligned with gameplay states and narrative flow. Composed and produced original music for games, apps and trailers; directed recording sessions with vocalists and musicians. Key projects: Ultra Boxing VR, Hell Road VR, Night Park Mobile, Adventure Island.
Lead Sound Designer / Music Producer at BeatHead
January 1, 2020 - Present
Led a team of sound designers and music producers; ensured consistent audio quality and technical standards. Designed and implemented sound effects and audio systems for mobile applications; collaborated closely with developers to integrate features and resolve implementation challenges. Created and implemented 100 music sample packs used across mobile games and apps (300M installs). Key projects: DJ Mix Machine, DPM, Groove Pad, Drum Pad FX.
Sound Engineer / Music Producer / Co-Owner at Vinyl Recording Studio
January 1, 2015 - December 31, 2019
Sound Design & Implementation; Field & Studio Recording; Advanced editing and processing; Adaptive & Interactive Music Systems; Music Composition & Production; Mix and Mastering for interactive and linear media. Strong collaboration with designers, programmers and narrative teams.
Sound Engineer at Europe Plus Radio
January 1, 2013 - December 31, 2015
Sound Design & Implementation; Field & Studio Recording; Advanced editing and processing; Adaptive & Interactive Music Systems.

Education

Music Arts at Vitebsk State University
September 1, 2010 - June 25, 2014
Orchestra Conductor at Vitebsk Music College
September 1, 2006 - June 25, 2010
Bachelor of Music Arts at Vitebsk State University, Belarus
January 1, 2010 - December 31, 2014
Professional Music Diploma - Orchestra Conducting at Vitebsk Music College, Belarus
January 1, 2006 - December 31, 2010
Bachelor of Music Arts at Vitebsk State University, Belarus
January 1, 2010 - January 1, 2014
Professional Music Diploma - Orchestra Conducting at Vitebsk Music College, Belarus
January 1, 2006 - January 1, 2010

Qualifications

Senior Game Audio Designer & Composer (10+ years)
January 1, 2015 - December 30, 2025
Professional game audio designer and composer specializing in cinematic, hybrid and adaptive music for games, trailers and interactive media. • Adaptive music systems (Wwise, FMOD) • Gameplay sound design (weapons, abilities, environments, UI, creatures, characters) • Voice processing & character voice design • Trailer & cinematic music production • Mobile & PC game pipelines • 10+ years of professional experience • Released music via international publishers including Warner Chappell and Dos Brains
Cinematic & Trailer Music Composer
December 30, 2025 - December 30, 2025
Composer of cinematic, trailer and hybrid orchestral music for games, film, advertising and trailers. • Epic, hybrid, orchestral and modern cinematic styles • Music for promos, games, ads and film trailers • Released via international trailer publishers (Dos Brains and others)
Sound Designer for Games & Interactive Media
January 1, 2015 - December 30, 2025
Full-cycle sound design for gameplay, UI, characters, environments and interactive systems. • Weapons, abilities, footsteps, creatures, UI, ambience • Voice processing & character sound design • Interactive implementation in Wwise & Unity • Clean asset pipelines, naming, exporting and integration • Optimized for mobile and PC platforms
Music Producer & Audio Engineer
January 1, 2015 - December 30, 2025
Professional music producer and audio engineer with 10+ years of experience. • EDM, hybrid, cinematic, electronic and modern pop styles • Mixing & mastering for commercial release • High-end sound design, synth programming and vocal processing • Work released on international platforms and publishers
Bachelor of Music Arts
January 1, 2010 - January 1, 2014
Professional Music Diploma - Orchestra Conducting
January 1, 2006 - January 1, 2010

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services
    paper Film Music Demo Reel

    🎬 A showcase of original film score compositions across multiple genres - from drama and comedy to sci-fi, horror, and epic adventure. Each cue explores a unique cinematic mood through rich orchestration and modern hybrid textures.

    paper Game Music Demo Reel

    🎮A collection of high-energy game music themes blending cinematic orchestration, epic hybrid sound, and modern electronic elements. From intense battle anthems to futuristic and ethnic-inspired grooves - this reel showcases dynamic, immersive sound worlds crafted for interactive storytelling.

    paper Audio & Cinematic Music for Games, Films, VR & Trailers

    Professional game audio design and cinematic music production for games, VR, mobile and interactive media.

    I provide full-cycle game audio:

    • Adaptive and cinematic music
    • Gameplay sound effects (weapons, abilities, UI, environments, creatures)
    • Character voice processing & sound design
    • Wwise & Unity implementation
    • Clean asset pipelines and production-ready delivery

    My work has been used in mobile, PC, console and VR games, promos and trailers, including Hell Road VR, Night Park Mobile and Adventure Islands. Music released via international publishers including Warner Chappell Germany and Dos Brains.

    If you need modern, cinematic and technically clean game audio — this is exactly what I do.

    https://www.twine.net/signin
    https://www.twine.net/signin