钟征祥
I'm proficient in Unity3D. I worked as a Unity3D engineer at my previous company for six years, during which I contributed to making the project steadily profitable.
About
I’m proficient in Unity3D. I worked as a Unity3D engineer at my previous company for six years, during which I contributed to making the project steadily profitable. It was the only profitable project within the company.
- 8 years' experience
- Joined January 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience
Freelance full-stack development contractor handling end-to-end project work including frontend, backend, and integration tasks.
Led development of a Unity3D-based mobile game client for Dream Fantasy Wars Mobile, implementing grid-based tactical gameplay, 2.5D mini-games, character progression, and cross-platform packaging for PC/Android/iOS. Implemented 3D asset modeling in Blender with textures and sculpted geometry, physics-based motion using joints, and PBR shading with light probes to enhance realism. Enabled one-to-one controller communication with a physical endoscope handle via serialized ports and designed in-game mini-games to train operators.
Developed UI logic, game features, and server-side components for a mobile strategy game. Implemented 2D/3D UI flows, battle preparation screens, and post-battle evaluation. Contributed to AI and gameplay systems such as skill combos, pathfinding, and online match logic. Worked on cross-platform build pipelines and plugin integrations.
Education
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