I'm Brett Nichols, a production leader with 11+ years of experience steering cinematic pipelines, large cross-functional teams, and vendor operations for Unreal Engine production, virtual production, and real-time content. I’m known for delivering polished, narrative-rich experiences under live service models and for turning ambiguity into executable plans that align vision with delivery. I work remotely across the USA, UK, and APAC. From international mocap shoots to end-to-end show pipelines, I’ve led teams across time zones to deliver high-quality cinematics on schedule and within budget. I’m passionate about scalable processes, mentorship, and transparent executive communication, ensuring creative intent informs every production milestone.

Brett Nichols

I'm Brett Nichols, a production leader with 11+ years of experience steering cinematic pipelines, large cross-functional teams, and vendor operations for Unreal Engine production, virtual production, and real-time content. I’m known for delivering polished, narrative-rich experiences under live service models and for turning ambiguity into executable plans that align vision with delivery. I work remotely across the USA, UK, and APAC. From international mocap shoots to end-to-end show pipelines, I’ve led teams across time zones to deliver high-quality cinematics on schedule and within budget. I’m passionate about scalable processes, mentorship, and transparent executive communication, ensuring creative intent informs every production milestone.

Available to hire

I’m Brett Nichols, a production leader with 11+ years of experience steering cinematic pipelines, large cross-functional teams, and vendor operations for Unreal Engine production, virtual production, and real-time content. I’m known for delivering polished, narrative-rich experiences under live service models and for turning ambiguity into executable plans that align vision with delivery. I work remotely across the USA, UK, and APAC.

From international mocap shoots to end-to-end show pipelines, I’ve led teams across time zones to deliver high-quality cinematics on schedule and within budget. I’m passionate about scalable processes, mentorship, and transparent executive communication, ensuring creative intent informs every production milestone.

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Work Experience

Senior Producer at Unreal Cinematics & Real-Time Content (Contractor)
October 1, 2024 - Present
Produced narrative and gameplay-integrated cinematics for interactive platforms, features and television using Unreal Engine. Managed full pipeline from previsualization to final delivery, coordinating animation, lighting, audio, and editorial teams. Oversaw multiple vendors and mocap shoots, including booking stages, tracking budgets, and resolving technical bottlenecks. Supported live service content drops with tight timelines and shifting priorities. Led scheduling and Jira tasking for multi-discipline teams (20–40 contributors) across time zones. Streamlined global team collaboration using Google Workspace, Monday.com, ShotGrid, Jira, and Confluence, ensuring transparency and alignment across all production phases.
Virtual Producer at Dimension Studios
January 1, 2023 - October 1, 2024
Produced international full-show Unreal content pipelines for Amazon features Those About to Die, Mercy, and Animal Friends. Managed $13M+ project budgets, achieving gross margins 158% above KPIs. Delivered dozens of high-fidelity linear and interactive narrative experiences for VR/AR and cinematic formats. Functioned as key liaison between creative leadership and production, ensuring execution matched narrative vision. Built detailed milestone schedules, post workflows, and external artist contracts in alignment with union regulations. Introduced scalable processes for asset approvals, data tracking, and delivery management that cut review cycle times by 40%.
Cinematic Producer at Moving Picture Company
January 1, 2022 - January 1, 2023
Forecasted and managed Disney client bidding for a $14M Disenchanted project, achieving a 25% profit margin above expectations. Produced in-game cinematics and real-time cutscenes for multiple award-winning titles. Managed complex vendor negotiations, SOW creation, and budget tracking for outsourced animation and FX work. Supervised on-site and virtual mocap shoots, from casting to data ingest and retargeting. Spearheaded cross-departmental initiatives to align content delivery with engineering and gameplay implementation.
Production Supervisor at DNEG Animation
October 1, 2019 - January 1, 2022
Led cross-functional pods to manage deliverables, ensuring on-time completion for major productions including Disney’s Ron's Gone Wrong and Netflix’s Enter-galactic. Collaborated with department leads to define production schedules, ensuring alignment of creative and technical goals. Developed and executed workflows with external vendors, decreasing turnaround time by 20% while meeting global QC standards. Supported troubleshooting of 3,000+ Jira tickets, resolving production issues efficiently.
Coordinator - VFX at Luma Pictures
April 1, 2018 - October 1, 2019
Coordinated end-to-end VFX milestone schedules across departments for films including Marvel’s Spider-Man – Far From Home, Captain Marvel, Ant-Man and the Wasp; served as primary liaison among producers, supervisors, and artists, facilitating clear task tracking and efficient collaboration.
2nd Assistant Director – VFX & Stop-Motion Animation at LAIKA Studios
December 1, 2014 - April 1, 2018
Managed full sequences for stop-motion animation schedules for Kubo and the Two Strings and The Missing Link. Coordinated schedule alignment between animation and VFX departments for high-quality outputs.

Education

Honors, Bachelor of Arts & Science in Film Studies at University of Oregon
January 11, 2030 - January 28, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet