This is Bo Cai. I am an experienced creative and game producer with over 17 years of diversified industry experience across gaming production, animation, metaverse production, and B2B tech solution development.

Bo Cai

This is Bo Cai. I am an experienced creative and game producer with over 17 years of diversified industry experience across gaming production, animation, metaverse production, and B2B tech solution development.

Available to hire

This is Bo Cai. I am an experienced creative and game producer with over 17 years of diversified industry experience across gaming production, animation, metaverse production, and B2B tech solution development.

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Language

English
Fluent
Chinese
Fluent

Work Experience

Senior Animator & Tech Art at Game toon – TX
October 1, 2023 - January 1, 2024
Managed shot layout and the end-to-end animation cycle. Delivered character rigging, VFX, and final comp for the Skibidi Toilet series.
Senior Animator & Tech Art (Game Toon – TX)
October 1, 2023 - January 1, 2024
Managed shot layout and the end-to-end animation cycle. Handled character rigging, VFX, and final comp for the Skibidi Toilet series.
Senior Producer – Creative & Product at Yuga Labs
July 1, 2023 - July 1, 2026
Oversee full-cycle production verticals including early-stage R&D, timeline & budget scoping, production execution, and go-to-market strategy. Lead 3D metaverse gaming and 3D avatar production. Produce NFT collection and 2D animated stickers for Telegram and Amazon, plus social/marketing creative support.
Senior Creative Producer at Limit break
February 1, 2023 - July 1, 2023
Managed art-production project and budget delivery across NFT, marketing, and game departments under the Digidaigaku IP. Coordinated external artists and vendors based on production plans and internal requests. Collaborated with vertical teams to evaluate requirements and provide solutions/resources to meet schedule and quality goals.
Creative Producer at Concept Art House
February 1, 2022 - January 1, 2023
Produced 2D and 3D gaming-related products such as Meta, Nanoverse, and Meta Heroes. Managed time and budget, built and led teams, supported business development/upselling, and handled vendor relationship management and negotiation. Coordinated a globally distributed team to deliver high-quality art products on time and within budget, meeting stringent quality expectations.
Senior Tech Artist at Global Mechanic – Canada
October 1, 2021 - November 1, 2023
Optimized pipelines and set up character and asset rigging workflows. Handled technical troubleshooting, QA/QC, and delivered advanced character rigs and animation for an Adult Swim IP project (Bird Girl season 2).
Senior Tech Artist at Global Mechanic (Canada)
October 1, 2021 - November 1, 2023
Optimized pipelines; set up character and asset rigging; provided technical troubleshooting. Conducted QA & QC and delivered advanced character rigs and animation for Adult Swim IP work (Bird Girl season 2).
Lead Tech Artist at Bento Box Entertainment – Atlanta, GA
November 1, 2020 - January 1, 2022
Defined and optimized the production pipeline; conducted pre-production R&D on render style and shader creation. Managed a team of 7 riggers, set technical guidelines, coached the team, led rig reviews, and ensured QA/QC and bug resolution. Worked on Prince Season 1 (HBOMax), Mulligan Season 1 (Netflix), and The Masked Singer.
Lead Tech Artist at Bento Box Entertainment (Atlanta, GA)
November 1, 2020 - January 1, 2022
Defined and optimized production pipeline workflows; created tools and led pre-production R&D on render style and shader creation. Managed a team of 7 riggers, set technical guidelines, coached team members, ran rig reviews, and ensured QA/QC with bug resolution. Worked on Prince Season 1 (HBOMax), Mulligan Season 1 (Netflix), and The Masked Singer.
Senior Producer – Creative & Product at Yuga Labs
July 1, 2020 - July 1, 2026
Led day-to-day milestone execution across system design, content production, and live-ops GTM readiness in Jira. Drove hands-on game system and feature design end-to-end: PRD creation, production evaluation, leadership pitch alignment, team assembly, execution, and product launch. Built and optimized pipelines and systems for 3D playable character automation, PCG/HDA content systems, complex multiplayer mechanics, and in-game feature/economy design. Ran lean R&D operations for new feature design/validation and used metrics to inform adoption. Built and managed creative teams: talent research, interviews, contracting, onboarding/offboarding. Managed full-cycle creative production across 2D/3D, animation, tooling, and marketing materials, including internal stakeholders, external vendors, and leadership expectation alignment. Oversaw art outsourcing workflows (RFP, vendor bidding/evaluation, SOW contracting/expense negotiation, delivery management, and asset injection) and coordinated wi
Lead Tech Artist at The Awesome Inc – Atlanta, GA
July 1, 2019 - August 1, 2022
Defined and optimized pipelines; set up character and asset rigging; handled technical troubleshooting and QA/QC. Built practical end-to-end pipelines to improve overall team productivity. Led and coached animation team delivery of advanced character rigs and animation for Adult Swim IP (Bird Girl season 1).
Lead Tech Artist at The Awesome Inc (Atlanta, GA)
July 1, 2019 - August 1, 2022
Defined and optimized pipelines; set up character and asset rigging; handled technical troubleshooting and QA/QC. Built practical end-to-end pipeline systems to improve productivity and coached the animation team to deliver advanced character rigs and animation for Adult Swim IP (Bird Girl season 1).
Animator & Rigger at Echo Bridge – Miami, FL
March 1, 2019 - June 1, 2020
Rigged 140+ characters and animated multiple scenes across Sugar & Toys Season 1 & 2.
Animator & Rigger at Echo Bridge (Miami, FL)
March 1, 2019 - June 1, 2020
Rigged 140+ characters and animated scenes for Sugar & Toys Seasons 1 and 2.
Senior TBH Generalist at Floyd County Production – Atlanta, GA
April 1, 2018 - September 1, 2018
Explored Toon Boom Harmony’s advanced 360-degree rigging system. Coached team members in character rigging, character animation, and technical problem solving. Worked on Legion Season 2 Episode 10 (FX, 2018), America: The Motion Picture (2021), and Hit Monkey (pilot episode).
Senior TBH Generalist at Floyd County Production (Atlanta, GA)
April 1, 2018 - September 1, 2018
Explored advanced 360-degree rigging in Toon Boom Harmony. Coached team members in character rigging, character animation, and technical problem solving. Participated in Legion Season 2 Episode 10 – FX (2018), America: The Motion Picture (2021), and Hit Monkey (pilot episode – Marvel).
Technical Director at Shadow Machine – Portland, OR
August 1, 2017 - March 1, 2018
Led and coached animation team delivery for a YouTube Red project (Dallas & Robo). Managed tasks, performed technical troubleshooting, QA/QC, and built a practical design-to-animation pipeline to improve productivity.
Technical Director at Shadow Machine (Portland, OR)
August 1, 2017 - March 1, 2018
Led and coached animation team delivery of advanced character rigs and animation for a YouTube Red project (Dallas & Robo). Managed tasks, handled technical troubleshooting, QA/QC, and built a practical design-to-animation pipeline.
Technical Director at Shadow Machine
January 1, 2017 - Present
Rigging Supervisor at Awesome Inc
January 1, 2017 - Present
Pipeline & Rigging Supervisor at Bento Box Entertainment
January 1, 2017 - Present
Executive Producer at Symbo Interactive
August 1, 2015 - August 1, 2025
Applied gamification and led teams building browser-based interactive solutions using WebGL and WebGPU, including VR/AR/MR, NFT, and gamified experiences for consumer and general industries. Managed business development and upselling, partner relationship management, product and system design, UI/UX design, and production budgeting/estimation. Built teams, drove quality control, and delivered final outputs. Worked closely with clients across consumer goods, construction, and interactive advertising.
VP of Games / Game Producer at SkyVu Entertainment
August 1, 2013 - April 1, 2016
Oversaw and evaluated game production from branding and marketing standpoints, including market evaluation, performance data analysis, user acquisition planning/budgeting, and KPI setup. Project-managed multiple mobile game production lines (US and Asian versions where applicable) including Battle Bears Gold, Battle Bears Overclock, Let it Goat, and Jack and Jack Vines, ensuring delivery across teams and regions.
Technical Director / Art Lead / Producer at SkyVu Entertainment – Omaha, NE
August 1, 2013 - April 1, 2016
Managed multiple mobile production lines including Battle Bears Gold and Battle Bears Overclock (US and Asian versions), Let it Goat (US, Japanese, Chinese versions), and Jack and Jack Vines game. Trained and built a 2D animation team for the marketing division supporting the company’s main IP.
Technical Director / Art Lead / Producer at SkyVu Entertainment (Omaha, NE)
August 1, 2013 - April 1, 2016
Managed multiple mobile production lines including Battle Bears Gold, Battle Bears Overclock, Let it Goat, and Jack and Jack Vines (US/Asian versions). Trained and built a 2D animation team for marketing division to support the company’s main IP.
Animator & Technical Artist at Bento Box Entertainment – Atlanta, GA
October 1, 2012 - August 1, 2013
Focused on character animation, character setup & rigging, and illustration. Contributed to Out There by Ryan Quincy (IFC) and The Awesomes – Season 1 (Hulu).
Animator & Technical Artist at Bento Box Entertainment (Atlanta, GA)
October 1, 2012 - August 1, 2013
Focused on character animation, character setup and rigging, and illustration. Worked on Out There (Ryan Quincy) IFC and The Awesomes – Season 1 on Hulu.

Education

BFA at Savannah College of Art and Design (SCAD)
September 1, 2008 - September 1, 2012
Toon Boom Harmony Animator Certificate at Toon Boom Animation Inc
October 1, 2012 - October 1, 2012
BFA at Savannah College of Art and Design (SCAD)
September 1, 2008 - September 1, 2012
Toon Boom Harmony Animator Certificate at Toon Boom Animation Inc
October 1, 2012 - July 22, 2026
BFA at Savannah College of Art and Design (SCAD)
September 1, 2008 - September 1, 2012
BFA at Savannah College of Art and Design (SCAD)
September 1, 2008 - September 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services