I am a 3D modelling and rendering freelancer working with architects, designers, interior professionals, and property owners. Recently relocated to Wellington New Zealand. With a background in architecture and experience working in London and the United States, I create high-quality visualisations that support projects from early design concepts through to polished final renders. I often work alongside design teams during concept and design development, using real-time visualisation to test ideas, refine details, and improve decision-making efficiency. Storytelling is central to my process — I focus on creating scenes that feel lived-in and authentic, allowing projects to be fully understood before they’re built. Always open to new collaborations.

Caroline Boetzelen

I am a 3D modelling and rendering freelancer working with architects, designers, interior professionals, and property owners. Recently relocated to Wellington New Zealand. With a background in architecture and experience working in London and the United States, I create high-quality visualisations that support projects from early design concepts through to polished final renders. I often work alongside design teams during concept and design development, using real-time visualisation to test ideas, refine details, and improve decision-making efficiency. Storytelling is central to my process — I focus on creating scenes that feel lived-in and authentic, allowing projects to be fully understood before they’re built. Always open to new collaborations.

Available to hire

I am a 3D modelling and rendering freelancer working with architects, designers, interior professionals, and property owners.
Recently relocated to Wellington New Zealand.
With a background in architecture and experience working in London and the United States, I create high-quality visualisations that support projects from early design concepts through to polished final renders.
I often work alongside design teams during concept and design development, using real-time visualisation to test ideas, refine details, and improve decision-making efficiency.
Storytelling is central to my process — I focus on creating scenes that feel lived-in and authentic, allowing projects to be fully understood before they’re built.
Always open to new collaborations.

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Experience Level

Language

English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Owner Toi Toi Studio at www.toitoistudio.com
February 1, 2026 - Present
I’m the founder of Toi Toi Studio, a 3D modelling and rendering studio working with architects, designers, interior professionals, and property owners. With a background in architecture and experience working in London and the United States, I create high-quality visualisations that support projects from early design concepts through to polished final renders. I often work alongside design teams during concept and design development, using real-time visualisation to test ideas, refine details, and improve decision-making efficiency. Storytelling is central to my process — I focus on creating scenes that feel lived-in and authentic, allowing projects to be fully understood before they’re built. Always open to new collaborations.
Owner and Senior 3D Artist at BotzDigital
March 1, 2007 - January 1, 2026
Founder and head of a visualization company; leads marketing, accounting, and image production for a range of clients across Australasia; operates from Wellington, NZ, Brooklyn, NY and Denver, CO.
3D Artist at Habes Davidson
July 1, 2005 - September 30, 2006
Independent 3D artist within one of London’s premier visualization studios; prepared 2D drawings, modeled in 3DS Max, materialized and rendered in VRay and Mental Ray, performed photo retouching of backgrounds, and produced survey-verified views for planning approvals. Clients included Make Architects, Jamie Fobert, Broadwall Malone, Ingenhoven, Allies and Morrison, and Foster and Partners.
3D Artist at Squire and Partners
March 1, 2005 - July 31, 2005
In-house visualization specialist; interpreted sketches and 2D CAD drawings into 3D sketch models, working images, and high-resolution presentation imagery for design teams in a fast-paced environment.
3D Artist at Future Realities
October 1, 2004 - March 31, 2005
Started career learning the craft of digital illustration, working side by side with the director of this 4-person architectural visualization company.

Education

Master of Architecture at University of Pennsylvania Stuart Weitzman School of Design
January 1, 2001 - January 1, 2004
Bachelor of Fine Arts in Photography and Printmaking at Hobart and William Smith Colleges
January 1, 1994 - January 1, 1998

Qualifications

Add your qualifications or awards here.

Industry Experience

Real Estate & Construction, Professional Services, Media & Entertainment