AB

Adam Buczek

Available to hire

Hi, I’m Adam Buczek, a trilingual Creative Director and award-winning Game Designer with 20+ years of experience across PC, console, mobile, VR, and XR.

About

Hi, I’m Adam Buczek, a trilingual Creative Director and award-winning Game Designer with 20+ years of experience across PC, console, mobile, VR, and XR. I’ve led projects from concept to release, built and managed international teams, and delivered titles that succeed both commercially and critically. My strengths span UX, player psychology, and neuroscience-driven design, with a track record of shaping engaging experiences across diverse platforms.

I love turning complex ideas into immersive stories and interactions, guiding projects from concept through launch, and collaborating with studios and brands to push the boundaries of interactive storytelling.

  • 24 years' experience
  • Joined February 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Professional Services

Work experience· 9 roles

Creative Director · NEKOLOGICJan 2023 – Jan 2025 · 2 yrs 1 mo

Directed and designed games across VR, PC, and mobile platforms; defined core game mechanics, player experience, and visual direction; designed and implemented VFX, CGI, and interactive systems; presented projects at industry events, including Tokyo Game Show; led pitching, proposals, and client-facing presentations; notable projects: Rhythmscapes (Silver, INDIGO Design Awards), Phantom Breaker, Re.Call (Vision Pro version).

Creative and Operational Lead · Skeleton Crew StudioJan 2021 – Jan 2023 · 2 yrs 1 mo

Directed and managed projects across VR, PC, mobile, WebGL; defined game mechanics and player experience with external studios (White Owls, Hakuhodo, Meta); oversaw business operations and internal processes; represented the studio at Japanese and international events; acted as producer and planner in the early stages of large PC, VR, and mobile projects; co-developed a game design curriculum with Kyoto University of Technology; collaborated with CIGA (Shanghai) on game design education.

Creative Director · HELL YEAH! JapanJan 2017 – Present · 9 yrs 11 mos

Responsible for creative vision, game design, and product; released Voyna (PC, multiplayer); Re.Call featured as “Games We Love” by Apple App Store (2024); I Mother — Gold, INDIGO Design Awards (2025); publisher pitching and launch strategy; neuro-research and EEG-based emotion measurement tools; character design and creative direction.

European Creative Technology Lead (Creative Director) · MICROSOFT Xbox AdvertisingJan 2010 – Jan 2015 · 5 yrs 1 mo
Head of Digital · DLKW LoweJan 2009 – Present · 17 yrs 11 mos
Senior Interactive Art Director · TBWA, KARMARAMA, INFERNOJan 2008 – Jan 2009 · 1 yr 1 mo
Art Director · JOSHUA G2 (GEOMETRY GLOBAL)Jan 2007 – Jan 2008 · 1 yr 1 mo
Art Director · JPMHJan 2006 – Jan 2007 · 1 yr 1 mo

Education

M.A. Applied Imagination · Central Saint Martins, University of Arts London, UK2030 – 2026
M.Ed. Social and Cultural Animation with Film and Photography · University of Zielona Gora, Poland2030 – 2026
Fundamentals of Neuroscience · Harvard University (online)2030 – 2026

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