Hi, I’m Adam Buczek, a trilingual Creative Director and award-winning Game Designer with 20+ years of experience across PC, console, mobile, VR, and XR. I’ve led projects from concept to release, built and managed international teams, and delivered titles that succeed both commercially and critically. My strengths span UX, player psychology, and neuroscience-driven design, with a track record of shaping engaging experiences across diverse platforms. I love turning complex ideas into immersive stories and interactions, guiding projects from concept through launch, and collaborating with studios and brands to push the boundaries of interactive storytelling.

Adam Buczek

Hi, I’m Adam Buczek, a trilingual Creative Director and award-winning Game Designer with 20+ years of experience across PC, console, mobile, VR, and XR. I’ve led projects from concept to release, built and managed international teams, and delivered titles that succeed both commercially and critically. My strengths span UX, player psychology, and neuroscience-driven design, with a track record of shaping engaging experiences across diverse platforms. I love turning complex ideas into immersive stories and interactions, guiding projects from concept through launch, and collaborating with studios and brands to push the boundaries of interactive storytelling.

Available to hire

Hi, I’m Adam Buczek, a trilingual Creative Director and award-winning Game Designer with 20+ years of experience across PC, console, mobile, VR, and XR. I’ve led projects from concept to release, built and managed international teams, and delivered titles that succeed both commercially and critically. My strengths span UX, player psychology, and neuroscience-driven design, with a track record of shaping engaging experiences across diverse platforms.

I love turning complex ideas into immersive stories and interactions, guiding projects from concept through launch, and collaborating with studios and brands to push the boundaries of interactive storytelling.

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Language

Polish
Fluent
English
Fluent
Japanese
Advanced

Work Experience

Creative Director at NEKOLOGIC
January 1, 2023 - January 1, 2025
Directed and designed games across VR, PC, and mobile platforms; defined core game mechanics, player experience, and visual direction; designed and implemented VFX, CGI, and interactive systems; presented projects at industry events, including Tokyo Game Show; led pitching, proposals, and client-facing presentations; notable projects: Rhythmscapes (Silver, INDIGO Design Awards), Phantom Breaker, Re.Call (Vision Pro version).
Creative and Operational Lead at Skeleton Crew Studio
January 1, 2021 - January 1, 2023
Directed and managed projects across VR, PC, mobile, WebGL; defined game mechanics and player experience with external studios (White Owls, Hakuhodo, Meta); oversaw business operations and internal processes; represented the studio at Japanese and international events; acted as producer and planner in the early stages of large PC, VR, and mobile projects; co-developed a game design curriculum with Kyoto University of Technology; collaborated with CIGA (Shanghai) on game design education.
Creative Director at HELL YEAH! Japan
January 1, 2017 - Present
Responsible for creative vision, game design, and product; released Voyna (PC, multiplayer); Re.Call featured as “Games We Love” by Apple App Store (2024); I Mother — Gold, INDIGO Design Awards (2025); publisher pitching and launch strategy; neuro-research and EEG-based emotion measurement tools; character design and creative direction.
European Creative Technology Lead (Creative Director) at MICROSOFT Xbox Advertising
January 1, 2010 - January 1, 2015
Led creative vision and execution for Xbox across Europe, managing large-scale campaigns and interactive content for publishers and brands. Developed global UX specifications for content production; designed 10-foot UI experiences; led nearly 1,000 global projects; managed multinational teams across the UK, Germany, France, Italy, and Spain; worked with AAA studios and publishers (EA, Ubisoft, Bethesda, Sega); directed creative standards and Console UX guidelines globally.
Head of Digital at DLKW Lowe
January 1, 2009 - Present
Senior Creative responsible for digital campaigns and interactive experiences; oversaw digital strategy and execution.
Senior Interactive Art Director at TBWA, KARMARAMA, INFERNO
January 1, 2008 - January 1, 2009
Senior Creative / Interactive Art Director leading interactive campaigns and experiences.
Art Director at JOSHUA G2 (GEOMETRY GLOBAL)
January 1, 2007 - January 1, 2008
Art Director overseeing interactive and visual design for global campaigns.
Art Director at JPMH
January 1, 2006 - January 1, 2007
Art Director delivering creative concepts and visual direction.
Flash designer/developer
January 1, 2002 - January 1, 2007
Flash designer/developer for projects across Poland, UK, USA, and Sweden.

Education

M.A. Applied Imagination at Central Saint Martins, University of Arts London, UK
January 11, 2030 - February 26, 2026
M.Ed. Social and Cultural Animation with Film and Photography at University of Zielona Gora, Poland
January 11, 2030 - February 26, 2026
Fundamentals of Neuroscience at Harvard University (online)
January 11, 2030 - February 26, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services