Adam Buczek
Hi, I’m Adam Buczek, a trilingual Creative Director and award-winning Game Designer with 20+ years of experience across PC, console, mobile, VR, and XR.
About
Hi, I’m Adam Buczek, a trilingual Creative Director and award-winning Game Designer with 20+ years of experience across PC, console, mobile, VR, and XR. I’ve led projects from concept to release, built and managed international teams, and delivered titles that succeed both commercially and critically. My strengths span UX, player psychology, and neuroscience-driven design, with a track record of shaping engaging experiences across diverse platforms.
I love turning complex ideas into immersive stories and interactions, guiding projects from concept through launch, and collaborating with studios and brands to push the boundaries of interactive storytelling.
- 24 years' experience
- Joined February 2026
Skills· 12
Languages
- PolishFluent
- EnglishFluent
- JapaneseAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
Work experience· 9 roles
Directed and designed games across VR, PC, and mobile platforms; defined core game mechanics, player experience, and visual direction; designed and implemented VFX, CGI, and interactive systems; presented projects at industry events, including Tokyo Game Show; led pitching, proposals, and client-facing presentations; notable projects: Rhythmscapes (Silver, INDIGO Design Awards), Phantom Breaker, Re.Call (Vision Pro version).
Directed and managed projects across VR, PC, mobile, WebGL; defined game mechanics and player experience with external studios (White Owls, Hakuhodo, Meta); oversaw business operations and internal processes; represented the studio at Japanese and international events; acted as producer and planner in the early stages of large PC, VR, and mobile projects; co-developed a game design curriculum with Kyoto University of Technology; collaborated with CIGA (Shanghai) on game design education.
Responsible for creative vision, game design, and product; released Voyna (PC, multiplayer); Re.Call featured as “Games We Love” by Apple App Store (2024); I Mother — Gold, INDIGO Design Awards (2025); publisher pitching and launch strategy; neuro-research and EEG-based emotion measurement tools; character design and creative direction.
Education
Hire Adam Buczek today
Post a job and invite Adam, or contact them directly. No hidden commission.







