Bradley Horton is a technically skilled Game Developer and Pixel Artist with over nine years of experience shipping 20+ polished titles for iOS and Android. Specializing in Unity (2D & 3D), C# programming, and full-stack development, he has a proven track record of architecting scalable, modular game systems that improve development efficiency by 30%. Based in the UK and holding an MSc in Information and Creative Technologies, Bradley excels in leading the full feature development lifecycle—from core gameplay logic and multiplayer networking to high-fidelity pixel art and UI/UX design—while collaborating effectively with cross-functional remote teams across global time zones.

Bradley Horton

Bradley Horton is a technically skilled Game Developer and Pixel Artist with over nine years of experience shipping 20+ polished titles for iOS and Android. Specializing in Unity (2D & 3D), C# programming, and full-stack development, he has a proven track record of architecting scalable, modular game systems that improve development efficiency by 30%. Based in the UK and holding an MSc in Information and Creative Technologies, Bradley excels in leading the full feature development lifecycle—from core gameplay logic and multiplayer networking to high-fidelity pixel art and UI/UX design—while collaborating effectively with cross-functional remote teams across global time zones.

Available to hire

Bradley Horton is a technically skilled Game Developer and Pixel Artist with over nine years of experience shipping 20+ polished titles for iOS and Android. Specializing in Unity (2D & 3D), C# programming, and full-stack development, he has a proven track record of architecting scalable, modular game systems that improve development efficiency by 30%.
Based in the UK and holding an MSc in Information and Creative Technologies, Bradley excels in leading the full feature development lifecycle—from core gameplay logic and multiplayer networking to high-fidelity pixel art and UI/UX design—while collaborating effectively with cross-functional remote teams across global time zones.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Freelancer at Remote
October 1, 2020 - Present
Delivered end-to-end game features including combat systems, UI menus, and responsive controls for indie clients and teams. Designed and implemented stylized pixel art assets including environments, characters, and effects. Integrated artwork directly into Unity projects, optimizing for performance and modularity. Collaborated across time zones with international clients in the U.S., Canada, and Europe. Contributed to game feel, transitions, and polish with animation systems, visual feedback, and particle effects.
Freelance Game Developer & Pixel Artist at Freelance
October 1, 2020 - Present
Freelance game developer and pixel artist delivering full-feature mobile games for iOS and Android. Owned end-to-end development lifecycle including combat systems, UI/UX architecture, multiplayer networking, progression, and responsive controls; designed pixel art environments, characters and effects for Unity with mobile optimization; built modular, scalable game systems adopted across client projects, reducing development time by ~30%; collaborated with remote teams across the US, Canada and Europe to meet tight deadlines (including 10-day sprints) and delivered polish through animation, feedback, and shader-based visuals. Featured projects include Domino (2D online multiplayer), SpaceXRP (3D space adventure), and Limu (educational game).

Education

MSC, Information and Creative Technologies at Derby College
January 11, 2030 - February 8, 2026
MSc, Information and Creative Technologies at University of Liverpool
January 11, 2030 - April 12, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services, Other