Senior Unity Gameplay Programmer with 6+ years of hands-on experience building and maintaining live multiplayer games. Solo-developed and led Conquerors of Atlantis, a 2D online strategy game supporting 100+ concurrent users on AWS. Expert in C# and Unity gameplay systems, with full-cycle development from concept through live operations across 2D/3D immersive experiences. Proven experience implementing player interactions, AI behaviors, real-time combat, and performant multiplayer systems, including VR-adjacent environments.

Brandon Lalonde

Senior Unity Gameplay Programmer with 6+ years of hands-on experience building and maintaining live multiplayer games. Solo-developed and led Conquerors of Atlantis, a 2D online strategy game supporting 100+ concurrent users on AWS. Expert in C# and Unity gameplay systems, with full-cycle development from concept through live operations across 2D/3D immersive experiences. Proven experience implementing player interactions, AI behaviors, real-time combat, and performant multiplayer systems, including VR-adjacent environments.

Available to hire

Senior Unity Gameplay Programmer with 6+ years of hands-on experience building and maintaining live multiplayer games. Solo-developed and led Conquerors of Atlantis, a 2D online strategy game supporting 100+ concurrent users on AWS.

Expert in C# and Unity gameplay systems, with full-cycle development from concept through live operations across 2D/3D immersive experiences. Proven experience implementing player interactions, AI behaviors, real-time combat, and performant multiplayer systems, including VR-adjacent environments.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Work Experience

Unity Developer at Pixpet Snake Game (Contract Integration for Pixpet.net)
January 1, 2020 - Present
Developed and deployed a custom 2D arcade mini-game integrated into Pixpet.net, a pet collection platform with 16k+ users. Created a polished Snake Game with pixel art, scoring, leaderboards, high-score persistence, and seamless WebGL deployment. Shipped as a live experience in the Pixpet Arcade section.
Unity Prototype Developer at Trials of Ascension (3D MMORPG Prototype)
January 1, 2019 - January 1, 2021
Built a 3D MMORPG prototype featuring a unique dragon playable race with progression mechanics including molting via rare metal harvesting, flight, breath weapons, and nest building for respawn/storage. Developed race-specific survival systems including human crafting/building and Raknar hunting/evolution for hardcore solo dragon growth.
Lead Unity Developer at Conquerors of Atlantis (Live Service Game Revival)
January 1, 2019 - Present
Led full-cycle development and maintenance of a live 2D multiplayer strategy game supporting 100+ concurrent users on AWS servers for over 6 years. Designed and implemented core systems including city-building, PvP tournaments, troop training, resource management, real-time combat, alliances, and persistent world state. Architected multiplayer networking using Photon Fusion, Mirror, and Fish-Net for stable, scalable performance. Optimized gameplay and deployment using Unity Profiler, Addressables, and render pipelines.
Web Content Strategist at eConverse Media
January 1, 2017 - January 1, 2017
Migrated content from older sites to new sites using CMS platforms such as WordPress. Used HTML, CSS, and JavaScript to resolve page display issues during and after migration.

Education

IT Innovation and Design Program at Conestoga College
January 1, 2015 - January 1, 2018
Ontario Secondary School Diploma at Eastwood Collegiate Institute
January 1, 2011 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet