Dedicated to creating immersive and innovative digital experiences through gameplay programming, level design, and narrative storytelling. Proficient with Unity, Unreal Engine, C#, C++, and multimedia production tools. Developed a cooking simulation game showcasing interactive mechanics and user experience design in Unity, and a third-person shooter prototype featuring AI combat and fluid player controls in Unreal Engine 5. Eager to contribute creativity and technical expertise to the gaming and digital media industries.

Brandon Pinnick

Dedicated to creating immersive and innovative digital experiences through gameplay programming, level design, and narrative storytelling. Proficient with Unity, Unreal Engine, C#, C++, and multimedia production tools. Developed a cooking simulation game showcasing interactive mechanics and user experience design in Unity, and a third-person shooter prototype featuring AI combat and fluid player controls in Unreal Engine 5. Eager to contribute creativity and technical expertise to the gaming and digital media industries.

Available to hire

Dedicated to creating immersive and innovative digital experiences through gameplay programming, level design, and narrative storytelling. Proficient with Unity, Unreal Engine, C#, C++, and multimedia production tools. Developed a cooking simulation game showcasing interactive mechanics and user experience design in Unity, and a third-person shooter prototype featuring AI combat and fluid player controls in Unreal Engine 5. Eager to contribute creativity and technical expertise to the gaming and digital media industries.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
See more

Language

English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Unity Engineer Intern at The Commons XR
August 1, 2025 - September 11, 2025
Remote Unity Engineer Intern. Implemented game mechanics and debugged C# scripts in Unity; performed testing to ensure game mechanics and UI elements were functional and responsive; gained extensive experience with the C# language by exploring and contributing to the project’s codebase.
Unity Engineer Intern at The Commons XR
August 1, 2025 - September 11, 2025
Implemented game mechanics and debugged C# scripts in Unity. Performed testing to ensure game mechanics and UI elements were functional and responsive. Contributed to project's codebase, gaining extensive experience with C#.

Education

Bachelor of Science at St. John's University
September 1, 2021 - May 1, 2025
Bachelor of Science at St. John's University
September 1, 2021 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment