I'm a 3D artist who worked on an award-winning Stefan The Vampire teaser. I specialize in environment creation, prop modeling, UV mapping, and texturing. I am a mid-level freelance professional. I worked on a high-resolution Lord of the Rings VFX recreation scene. Proven ability to deliver detailed assets in Maya, Substance Painter, and Unreal Engine 5. Eager to apply this expertise to drive immersive visual experiences for your studio.

Brandon Tenorio

I'm a 3D artist who worked on an award-winning Stefan The Vampire teaser. I specialize in environment creation, prop modeling, UV mapping, and texturing. I am a mid-level freelance professional. I worked on a high-resolution Lord of the Rings VFX recreation scene. Proven ability to deliver detailed assets in Maya, Substance Painter, and Unreal Engine 5. Eager to apply this expertise to drive immersive visual experiences for your studio.

Available to hire

I’m a 3D artist who worked on an award-winning Stefan The Vampire teaser. I specialize in environment creation, prop modeling, UV mapping, and texturing.

I am a mid-level freelance professional. I worked on a high-resolution Lord of the Rings VFX recreation scene. Proven ability to deliver detailed assets in Maya, Substance Painter, and Unreal Engine 5. Eager to apply this expertise to drive immersive visual experiences for your studio.

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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Prop Artist at UFO Blue Orbs
August 12, 2023 - August 12, 2023
Created every prop for the house, worked on lighting, camera animation, orbs, UFOs, landscape model, mountains, placed trees, and implemented the Dandelion particle effect.
Environment Artist (Freelance) at Stefan The Vampire Teaser
August 14, 2022 - August 14, 2022
Worked on creating the Unreal environment, placing foliage and fog, and rigging the castle and cliff assets for the bridge scene. I also animated the camera in Unreal, rigged the bat, added XGen hair, and animated it in Maya.
3D Generalist at Stefan The Vampire Short Film
January 1, 2022 - January 1, 2022
Built and dressed the 3D environment in Unreal Engine with high-res assets, custom material graphs, and lumen/ray-traced lighting. Authored cinematic camera sequences using Unreal's Sequencer, implementing realistic focal lengths, camera shake, and depth-of-field.
Prop Artist (Freelance) at Bob Burgers VR Game (Freelance)
November 20, 2021 - November 20, 2021
Created props and assets including the Scrabble egg ride, food carts, and a piano for a main character; used Maya and Substance Painter with Unreal.
VFX Scene Recreation at Lord Of The Rings VFX Scene Recreation
May 17, 2021 - May 17, 2021
Textured and animated letters from the beginning, UV mapped and animated the map, textured the ring. Built the environment, lighting, and underwater letter animation; produced water simulation toward the end.
3D Environment & Prop Artist at Bob's Burgers VR Game
January 1, 2021 - January 1, 2021
Asset production: modeled, textured, and optimized three distinct food carts, a playable 'scrambled egg ride', and Gene Belcher’s iconic electronic keyboard. Pipeline & Software: used a standard game-art pipeline with Maya for hard-surface modeling, UV baking, stylized PBR texturing in Substance Painter, and final asset integration, collision setup, and material assignment within Unreal Engine for interactive VR environments.
VFX & Lookdev Artist at Lord Of The Rings VFX Scene Recreation
January 1, 2021 - January 1, 2021
Asset creation & lookdev: modeled and unwrapped-optimized UV layouts; authored PBR textures (Quixel Mixer) for the One Ring; executed underwater animation and texture-mapped emissive shaders for the Elvish script. Animation & Dynamics: animated the opening typography; integrated a dynamic map animation in Maya; developed localized 3D water simulation (Phoenix FD / BiFrost) for the climactic sequence; managed fluid density and secondary foam/splash particles. Scene Integration: managed environmental lighting, matched moody cinematic plate aesthetics, and handled final composition/render pipelines for non-character VFX elements. Accolades: won Best Horror Short and Best Male Director at Indie Short Film Fest.

Education

Bachelor of Science in Animation and Visual Effects at Los Angeles Film School - Hollywood
January 1, 2018 - January 1, 2021
Bachelor’s Degree, Science in Animation at Los Angeles Film School
June 1, 2018 - May 1, 2022
High School Diploma at Bell High School
September 1, 2014 - June 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education