Game studies and esports graduate (University of Delaware, B.A.) focused on game design and development through character and environment 3D art, Unity/C# programming, and hands-on experimentation in XR. Experienced in semester-long Unity projects, 3D character creation (modeling, texturing, rigging, animation), and implementing interactive game features, with additional research and capstone work exploring how game creators’ creative age/generation differences affect audiences and franchises.

Brian Jeffrey Fields

Game studies and esports graduate (University of Delaware, B.A.) focused on game design and development through character and environment 3D art, Unity/C# programming, and hands-on experimentation in XR. Experienced in semester-long Unity projects, 3D character creation (modeling, texturing, rigging, animation), and implementing interactive game features, with additional research and capstone work exploring how game creators’ creative age/generation differences affect audiences and franchises.

Available to hire

Game studies and esports graduate (University of Delaware, B.A.) focused on game design and development through character and environment 3D art, Unity/C# programming, and hands-on experimentation in XR.

Experienced in semester-long Unity projects, 3D character creation (modeling, texturing, rigging, animation), and implementing interactive game features, with additional research and capstone work exploring how game creators’ creative age/generation differences affect audiences and franchises.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Advanced
Spanish; Castilian
Intermediate

Work Experience

Virtual Reality Game Design Intern at Movement and Visual Perception Lab (Wolf Hall), Newark, DE
January 1, 2024 - May 1, 2024
Collaborated with Assistant Professor Maryam Vaziri-Pashkam to design multiple Unity-based experiments using Unity XR and Meta Passthrough SDK. Textured over 70 pre-made assets for future Unity projects, supporting asset readiness and production efficiency for XR work.
Game Studies & Esports Program Project Contributor (Unity 3D Artist) at University of Delaware, Newark
January 1, 2022 - May 1, 2024
Created a semester-long team Unity game project. Served as a 3D artist, producing both level and 3D character design. Developed practical 3D character creation skills including modeling, texturing, rigging, and animation. Built foundational Unity/C# game programming skills through making basic games (2D card game, 2D platformer, and a 3D Zelda-style simulator). Conducted university-level capstone research (fall 2023) examining differences in creative age among video game developers and how it affects audiences and franchises.

Education

Bachelor of Arts (Game Studies & eSports - Game Design & Development); Minor: Associate in Arts at University of Delaware, Newark (College of Arts & Science)
January 1, 2020 - May 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Computers & Electronics, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

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