Brooks Radtke

Available to hire

Brooks Radtke is a composer and arranger for film, interactive media and the performing arts based in Oregon wine country.

About

Brooks Radtke is a composer and arranger for film, interactive media and the performing arts based in Oregon wine country. He earned a Bachelor of Music from Azusa Pacific University, having studied piano, composition, arranging and orchestration under Hollywood music veterans, Mark Gasbarro and Mike Watts. Brooks began his early career assisting composer J.A.C. Redford, aided the various talents at Hans Zimmer’s Remote Control Productions, and worked as an Audio Manager for the trailer music production house, Methodic Doubt Music.

As an avid composer, Brooks frequently writes and collaborates with small ensembles across the U.S., in addition to commercial work, having worked on projects for Netflix, Bootbarn, TBN and has scored over a dozen independent films and video games.

In 2021, Brooks was selected as a Top-10, global finalist for the Oticons Faculty International Film Music Competition, being complimented as “a very talented and complex composer with a great sense of use of counter lines and contrapuntal movement in music.”

In 2022, Brooks was a selected participant in the exclusive Los Angeles Film Conducting Intensive (LAFCI) under the direction of legendary Hollywood conductors Angel Valez and Conrad Pope, gaining invaluable experience conducting well-known works by John Williams with the National Symphony Orchestra of Costa Rica, and reaching a pinnacle performance of a new, personal composition for a full-house audience at the National Theater.

When he isn’t writing music, Brooks is managing an indie-game studio, Redremptive Innovations, programming audio in Wwise or FMOD middleware, or cooking with his wife, Aramis.

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  • Joined October 2026

Skills· 1

Languages

  • EnglishFluent

Industry experience

  • Gaming
  • Media & Entertainment

Projects · 2

In a distant forest, in the stillness of a starry, moon-lit night, sleeps a happy hamster atop a mount of colorful puzzle pieces. The charm of the critter's gentle slumber accompanies the intimate dance of nearby fireflies, whose movements are entranced by their celestial counterparts high above. Nestled cozily in the pile of parcels, enveloped by the evening's elegance, our hamster is immersed in the most wonderful of dreams; fantasies so vibrant, they resemble distant memories. About HamYam is a fast-paced, competitive 2D platform racing game where racing hamsters compete through exciting and beautiful tracks. Unlock player customization options and enter races for up to 16 players per lobby, locally or online! Work Effort Composed 90+ minutes of original, high-energy racing themes for HamYam's dreamlike worlds — scoring each track with unique arrangements that capture the game's whimsical charm and keep every race feeling fast, joyful, and distinct. Thoroughly adapted stingers and cues based on player states after players completed races for more dramatic emphasis of final results. Led sound design for UI and gameplay interactions, shaping responsive, playful audio that gives every dash, jump, and finish-line moment satisfying weight and personality. Programmed audio events and cues in FMOD, ensuring dynamic music and sound effects flow seamlessly in-engine to match the game's competitive, high player-count pace. Find out more at: https://www.twine.net/signin

  • Composer
  • Game Composer
  • Music Composer

Banpo's Bridge Wondrous Worlds is a reimagining of the classic Japanese puzzle genre, Hashiwokakero, or hashi. Explore and experience a tranquil vastness while connecting islands of imaginative worlds with bridges, and play through an extensive catalog of increasingly difficult puzzles. Features An in-depth tutorial for learning how to play hashi Play through 5 unlockable worlds Over 200+ puzzles Work Effort Composed 20+ minutes of original musical themes that deepen immersion, guide player emotion, and bring the game's world to life through adaptive, story-driven scoring. Led sound design efforts for UI and gameplay interactions, crafting responsive audio that makes every action feel tactile, satisfying, and true to the game's tone. Programmed audio events and cues in FMOD, seamlessly bridging composition and implementation to deliver polished, dynamic sound directly in-engine. Find out more at: https://www.twine.net/signin

  • Composer
  • Game Composer
  • Music Composer

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