A 3D reinterpretation of the Eye of Cthulhu, the iconic boss from Terraria, reimagined through a darker and more unsettling visual aesthetic. Created in Blender, the project explores organic forms, procedural materials and shader development using nodes, combined with dramatic lighting and atmospheric rendering to bring this familiar game creature into a more cinematic horror setting.
- 2D Animator
- 3D Animator
- 3D Modeler
- +2
