I’m Bryan Popp, a passionate 3D environmental artist focused on creating believable game-ready environments and assets. I love turning concepts into polished visuals using Maya, Unreal Engine, and Substance Painter, and I enjoy collaborating on student and indie projects to learn and grow.
I have contributed to projects such as the Zora project with Orange Technical College and participated in IT/SEC, Simulation Summit, and other student initiatives. Most of my experience comes from personal and school projects, including environmental assets for modeling, 2D and 3D art, and light programming for small games, with a focus on Unreal Engine 5 lighting and material work.
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