I am a sound designer with a strong passion for interactive audio in games. Music and audio have been at the heart of everything I do since I can remember, and I thrive on turning ideas into clear, practical demos that blend creativity with technical insight. I enjoy collaborating with teams and am always learning new ways to bring audio to life. I am motivated by crafting experiences that players feel and immersion that goes beyond hearing alone.

Benjamin Samavarchian

I am a sound designer with a strong passion for interactive audio in games. Music and audio have been at the heart of everything I do since I can remember, and I thrive on turning ideas into clear, practical demos that blend creativity with technical insight. I enjoy collaborating with teams and am always learning new ways to bring audio to life. I am motivated by crafting experiences that players feel and immersion that goes beyond hearing alone.

Available to hire

I am a sound designer with a strong passion for interactive audio in games. Music and audio have been at the heart of everything I do since I can remember, and I thrive on turning ideas into clear, practical demos that blend creativity with technical insight.

I enjoy collaborating with teams and am always learning new ways to bring audio to life. I am motivated by crafting experiences that players feel and immersion that goes beyond hearing alone.

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Language

English
Fluent

Work Experience

Audio Engineer (Freelance) / Mixing & Mastering at Freelance
August 1, 2017 - Present
Receive and organize multi-track stems from clients for various music projects; process individual audio tracks including editing, tuning, timing corrections, and effects application; mix multi-track sessions to achieve a balanced, cohesive sound with proper levels and spatial placement; master final mixes to ensure consistent loudness, tonal balance, and translation across playback systems; deliver broadcast-ready audio files in multiple formats optimized for different distribution platforms.
Sound Designer (Student Project) at Recording Arts Canada
September 1, 2019 - September 1, 2020
Completed a sound design project as part of Recording Arts Canada's audio engineering program. Created and sourced appropriate sound effects for each scene to enhance storytelling and atmosphere; analyzed scene-by-scene video to identify required sound effects and audio elements; mixed audio elements ensuring spatial compatibility and proper placement within stereo/surround field; delivered fully finished video with professional-quality audio meeting project requirements.
Audio Engineering Mix/Master at Ji-Freelancing
August 1, 2017 - Present
Receive and organize multi-track stems for varied music projects; edit, tuning, timing corrections, and apply effects; mix multi-track sessions for a balanced sound with proper spatial placement; master final mixes for consistent loudness and translation across playback systems; deliver broadcast-ready audio files in formats optimized for different platforms.
Sound Designer/Student Project at Recording Arts Canada
September 1, 2019 - September 1, 2020
"Saturday the 14th" - Sound designed complete audio post-production for a short film; analyzed footage scene-by-scene to identify required sound effects and audio elements; created and sourced appropriate sound effects to enhance storytelling; mixed audio elements ensuring spatial compatibility; delivered fully finished video with professional-quality audio; developed technical proficiency in Pro Tools through hands-on coursework.

Education

Diploma of Education, Sound Design at Recording Arts Canada
January 1, 2019 - January 1, 2020
Training in Wwise (Game Audio Integration) at School of Video Game Audio
September 1, 2025 - January 25, 2026
Music Business at Coalition Music
January 1, 2015 - January 1, 2016
Diploma of Education at Recording Arts Canada
January 1, 2019 - December 31, 2020

Qualifications

Diploma of Education, Sound and Music Recording
January 1, 2019 - January 1, 2020
Music Business
January 1, 2015 - January 1, 2016
Wwise Training
September 1, 2025 - January 25, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education