I'm a detail-oriented concept artist and illustrator based in the Bay Area with a passion for technology and storytelling. I translate project requirements into polished visuals, leveraging a solid foundation in illustration and concept design to help teams hit their creative targets. My experience spans animation, game art, and promotional campaigns, including work with Powerhouse Animation Studio on Kong: Skull Island and Blood of Zeus. I enjoy collaborating across layout, color, lighting, and environment to craft immersive worlds while meeting tight deadlines.

BingXuan Tan

I'm a detail-oriented concept artist and illustrator based in the Bay Area with a passion for technology and storytelling. I translate project requirements into polished visuals, leveraging a solid foundation in illustration and concept design to help teams hit their creative targets. My experience spans animation, game art, and promotional campaigns, including work with Powerhouse Animation Studio on Kong: Skull Island and Blood of Zeus. I enjoy collaborating across layout, color, lighting, and environment to craft immersive worlds while meeting tight deadlines.

Available to hire

I’m a detail-oriented concept artist and illustrator based in the Bay Area with a passion for technology and storytelling. I translate project requirements into polished visuals, leveraging a solid foundation in illustration and concept design to help teams hit their creative targets.

My experience spans animation, game art, and promotional campaigns, including work with Powerhouse Animation Studio on Kong: Skull Island and Blood of Zeus. I enjoy collaborating across layout, color, lighting, and environment to craft immersive worlds while meeting tight deadlines.

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Language

English
Fluent

Work Experience

Key Lighting Artist / Colorist at Powerhouse Animation Studio, Inc
January 1, 2023 - November 1, 2024
Collaborated with the comp team to key light characters and props under varying times of day and weather; produced color swatch sheets for animation pre-production; quality-checked character and prop files; reworked assets as needed to fit the color script.
Environment Concept Artist at Powerhouse Animation Studio, Inc
May 1, 2022 - November 1, 2024
Architect and location design; research historical references; model assets and scene set dressing in Blender; light scenes to set the intended mood; create layout sketches and color keys; paint over existing 3D renders to produce detailed background illustrations that align with the color script; rework and enhance assets from previous seasons to fit production needs.
UI Artist/2D Artist at Orion Games
July 1, 2021 - September 1, 2021
Designed and animated UI assets including HUD and mouse cursors; collaborated with programmers and art director; implemented UI in Unity; ensured visuals met aesthetic and technical criteria.
Lead Illustrator and Concept Designer at Freebase
March 1, 2020 - May 1, 2020
Aided development teams with creative ideas and client-artist coordination; produced highly polished printable illustrations for graphic tees and hoodies under tight deadlines; integrated with marketing collateral.
Illustrator / Environment Concept Artist at Freelance
February 1, 2020 - Present
Created environment concepts for key game locations and highly polished fantasy illustrations for promotional campaigns, following a 3D-to-2D pipeline to integrate with client assets.

Education

Bachelor of Fine Arts at Academy of Art University - San Francisco, CA
January 1, 2015 - January 1, 2021

Qualifications

Society of Illustrator Achievement Award (Academy of Art University Spring Show)
May 1, 2020 - June 29, 2026
Society of Illustrator Achievement Award (Academy of Art University Spring Show)
May 1, 2021 - June 29, 2026
Creative Quarterly Magazine, Issue CQ62, Illustration Winner
January 11, 2030 - June 29, 2026

Industry Experience

Other, Gaming, Media & Entertainment, Software & Internet, Professional Services