BingXuan Tan
I'm a detail-oriented concept artist and illustrator based in the Bay Area with a passion for technology and storytelling.
About
I’m a detail-oriented concept artist and illustrator based in the Bay Area with a passion for technology and storytelling. I translate project requirements into polished visuals, leveraging a solid foundation in illustration and concept design to help teams hit their creative targets.
My experience spans animation, game art, and promotional campaigns, including work with Powerhouse Animation Studio on Kong: Skull Island and Blood of Zeus. I enjoy collaborating across layout, color, lighting, and environment to craft immersive worlds while meeting tight deadlines.
- 6 years' experience
- Joined March 2025
Languages
- EnglishFluent
Industry experience
- Other
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
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Work experience· 5 roles
Collaborated with the comp team to key light characters and props under varying times of day and weather; produced color swatch sheets for animation pre-production; quality-checked character and prop files; reworked assets as needed to fit the color script.
Architect and location design; research historical references; model assets and scene set dressing in Blender; light scenes to set the intended mood; create layout sketches and color keys; paint over existing 3D renders to produce detailed background illustrations that align with the color script; rework and enhance assets from previous seasons to fit production needs.
Designed and animated UI assets including HUD and mouse cursors; collaborated with programmers and art director; implemented UI in Unity; ensured visuals met aesthetic and technical criteria.
Education
Certifications and awards
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