Hi, I'm Scott Burgess, a passionate game designer and QA analyst with experience in creating engaging game mechanics and levels that align educational objectives with fun gameplay. I have a strong background in both game design and quality assurance, having worked remotely with notable companies like Legends of Learning and The Pokémon Company International. I love collaborating across teams and mentoring others to improve quality and player experience. I enjoy participating in game jams, where I've designed and balanced levels inspired by popular titles and folklore, and I'm always eager to learn and grow in the gaming industry. When I’m not designing games or testing, I’m likely exploring new tools and technologies to level up my skill set.

Scott Burgess

Hi, I'm Scott Burgess, a passionate game designer and QA analyst with experience in creating engaging game mechanics and levels that align educational objectives with fun gameplay. I have a strong background in both game design and quality assurance, having worked remotely with notable companies like Legends of Learning and The Pokémon Company International. I love collaborating across teams and mentoring others to improve quality and player experience. I enjoy participating in game jams, where I've designed and balanced levels inspired by popular titles and folklore, and I'm always eager to learn and grow in the gaming industry. When I’m not designing games or testing, I’m likely exploring new tools and technologies to level up my skill set.

Available to hire

Hi, I’m Scott Burgess, a passionate game designer and QA analyst with experience in creating engaging game mechanics and levels that align educational objectives with fun gameplay. I have a strong background in both game design and quality assurance, having worked remotely with notable companies like Legends of Learning and The Pokémon Company International. I love collaborating across teams and mentoring others to improve quality and player experience.

I enjoy participating in game jams, where I’ve designed and balanced levels inspired by popular titles and folklore, and I’m always eager to learn and grow in the gaming industry. When I’m not designing games or testing, I’m likely exploring new tools and technologies to level up my skill set.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Game Designer at Legends of Learning
April 1, 2025 - Present
Creating game mechanics and levels that align with educational objectives while maintaining fun gameplay. Authoring and maintaining game design documents detailing core mechanics, level flow, learning goals, player progression, and system interactions.
Game Designer at Legends of Learning
April 1, 2025 - Present
Creating game mechanics and levels that align with educational objectives while maintaining fun gameplay. Authoring and maintaining game design documents detailing core mechanics, level flow, learning goals, player progression, and system interactions.
Level Designer at Whispering Moss - itch.io Game Jam
November 30, 2024 - July 11, 2025
Designed and balanced 3 levels for a Metroidvania game inspired by Nordic folklore and Ori and the Will of the Wisps. Shipped on itch.io, ranked #4 on charts and received 50% 4-star ratings.
Level Designer at Whispering Moss - itch.io Game Jam
November 30, 2024 - July 11, 2025
Designed and balanced 3 levels for a Metroidvania game inspired by Nordic folklore and Ori and the Will of the Wisps as submission for the Super Metroidvania Game Jam. Shipped through itch.io, ranking #4 on Metroidvania Game Jam charts and amassing 50% 4-star ratings.
Associate Technical Designer at JIRACOR
April 30, 2024 - July 11, 2025
Created over 10 immersive training simulations in Unity using PlayMaker visual scripting. Managed Perforce source control and contributed to swarm reviews. Collaborated with art, subject-matter experts, instructional designers, and engineers to implement feedback.
Associate Technical Designer at JIRACOR
April 30, 2024 - July 11, 2025
Created over 10 immersive training simulations in Unity with PlayMaker visual scripting. Managed Perforce for source control and contributed to 4 swarm reviews. Collaborated between departments including Art, Subject-Matter Experts, Instructional System Designers, and Software Engineers to implement feedback for all simulations.
Game Designer at Ghosts of Valhalla - itch.io Game Jam
November 30, 2023 - July 11, 2025
Collaborated with two developers to publish a game on itch.io for Scream Jam 2023 using Unity. Configured an isometric camera system, integrated Mixamo character animations, implemented player input via Unity’s new input system, and engineered a stamina system that added strategic gameplay.
Game Designer at Ghosts of Valhalla - itch.io Game Jam
November 30, 2023 - July 11, 2025
Collaborated with two other developers and published a game on itch.io for Scream Jam 2023 using Unity. Configured and implemented an isometric camera system. Integrated character animations from Mixamo. Implemented player input systems using Unity’s new input handling. Engineered and balanced a stamina system to enhance gameplay.
Game Designer at Revenant Game Studios
August 31, 2022 - July 11, 2025
Maintained and updated the game’s design document. Created technical design documents defining completion criteria and wrote user stories to support task creation in Jira.
Game Designer at Revenant Game Studios
August 31, 2022 - July 11, 2025
Maintained and updated the game’s design document. Created technical design documents to define completion criteria for game mechanics. Created user stories to assist in task creation in Jira.
QA Analyst III at The Pokémon Company International (Experis)
March 1, 2022 - Present
Identified, logged, and tracked hundreds of bugs in JIRA. Surpassed quarterly bug metrics by delivering additional high-priority bug reports. Served as bug triage coordinator, mentor to testers, and Release Candidate Coordinator overseeing deployments. Verified in-game messaging and client locks with the Live Operations team. Promoted twice for leadership and exceeding goals. Awards include Tester of the Month and Bug of the Month.
QA Analyst III at The Pokémon Company International (Experis)
March 1, 2022 - Present
Identified, logged, and tracked hundreds of bugs in JIRA. Consistently surpassed quarterly bug metrics goal by delivering an average of 45 additional high-priority bug reports, including bugs leading to client hotfixes. Served as bug triage coordinator, editing an average of 5 bugs per day before submission. Mentored a team of 4 testers to improve bug quality and ad-hoc skills. Release Candidate Coordinator for 5 releases, overseeing deployments and coordinating fixes. Verified in-game messaging and client locks functioned as intended. Promoted twice for leadership and exceeding goals. Won Tester of the Month and two Bug of the Month awards.
Game Designer at Atonement - University Capstone Project
February 28, 2022 - July 11, 2025
Created a game inspired by Dark Souls III with a team of designers and artists. Programmed in C# to prototype gameplay mechanics including fireball spells, incremental falling damage, and adaptive menu music.
Game Designer at Atonement - University Capstone Project
February 28, 2022 - July 11, 2025
Created a game inspired by Dark Souls III with a team of game designers and artists. Programmed in C# to prototype functionality and mechanics including fireball spell, incremental falling damage, and menu music transitions.

Education

Bachelor of Science at Full Sail University
August 1, 2019 - February 28, 2022
Bachelor of Science at Full Sail University
August 1, 2019 - February 28, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment