3D Junior Character Artist dedicated to creating high-fidelity, performance-optimized characters for real-time engines. With a specialized Master’s in Sculpting from Universal Arts School and a foundation in Animation and VFX, I possess a deep understanding of the technical constraints and creative demands of modern game development.
I excel at transforming complex anatomical concepts into game-ready assets , having battle-tested my workflow during the 2025 Valencia Game Jam - ADEVI. My unique background combines artistic mastery in ZBrush and Maya with programming fundamentals, allowing for seamless collaboration with technical directors and developers to ensure assets are as functional as they are visually stunning.
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