Hi, I’m Giacomo Marzona, a concept artist and illustrator focused on character design, worldbuilding, and visual storytelling for games. I combine 3D modeling, matte painting, and animation with a solid background in art direction to craft vivid, immersive worlds. Over the years I’ve collaborated with Stratosphere Games, Para-Bellum Wargames, and other studios, delivering concept art, promotional visuals, and cinematic art that shape the player’s experience. I’m energized by diverse game projects and enjoy turning ideas into clear, compelling visuals in collaborative teams.

Giacomo Marzona

Hi, I’m Giacomo Marzona, a concept artist and illustrator focused on character design, worldbuilding, and visual storytelling for games. I combine 3D modeling, matte painting, and animation with a solid background in art direction to craft vivid, immersive worlds. Over the years I’ve collaborated with Stratosphere Games, Para-Bellum Wargames, and other studios, delivering concept art, promotional visuals, and cinematic art that shape the player’s experience. I’m energized by diverse game projects and enjoy turning ideas into clear, compelling visuals in collaborative teams.

Available to hire

Hi, I’m Giacomo Marzona, a concept artist and illustrator focused on character design, worldbuilding, and visual storytelling for games. I combine 3D modeling, matte painting, and animation with a solid background in art direction to craft vivid, immersive worlds.

Over the years I’ve collaborated with Stratosphere Games, Para-Bellum Wargames, and other studios, delivering concept art, promotional visuals, and cinematic art that shape the player’s experience. I’m energized by diverse game projects and enjoy turning ideas into clear, compelling visuals in collaborative teams.

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Language

Greek, Modern
Fluent
German
Fluent
English
Fluent

Work Experience

Concept Artist & Illustrator at Stratosphere Games
May 1, 2020 - June 1, 2025
Developed worldbuilding visuals and setting design; created concept art for characters and buildings; produced cinematic artwork, animatics, and visual storytelling to define the game's look and feel; designed all characters and in-game portraits; contributed mood pieces to help define the visual world.
Concept Artist & Illustrator at Para-Bellum Wargames
January 1, 2017 - September 1, 2019
Worked on CONQUEST, a tabletop miniatures game; created promotional illustrations and miniature concept art; designed various game assets to support the visual development of the game.
Freelance Concept Artist & Illustrator at Freelance
January 1, 2011 - January 1, 2017
Delivered character designs and illustrations for various mobile and browser-based game projects; collaborated with studios including DeNA and Stratosphere Games.

Education

Diploma in 3D Art & Animation at Games Academy Berlin
January 1, 2009 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet