Hi, I’m Carlos Michael, a product-focused game developer and producer who thrives at the intersection of creativity and delivery. I’ve led cross-functional teams to MVPs, beta tests, and live launches, translating user feedback into actionable features and a compelling player experience. I’m passionate about building scalable processes, sprint planning, and roadmap discipline, while keeping the creative vision intact. I enjoy partnering with engineering, design, QA, and executive stakeholders to ship delightful games that reach active users and grow communities.

Carlos Michael

Hi, I’m Carlos Michael, a product-focused game developer and producer who thrives at the intersection of creativity and delivery. I’ve led cross-functional teams to MVPs, beta tests, and live launches, translating user feedback into actionable features and a compelling player experience. I’m passionate about building scalable processes, sprint planning, and roadmap discipline, while keeping the creative vision intact. I enjoy partnering with engineering, design, QA, and executive stakeholders to ship delightful games that reach active users and grow communities.

Available to hire

Hi, I’m Carlos Michael, a product-focused game developer and producer who thrives at the intersection of creativity and delivery. I’ve led cross-functional teams to MVPs, beta tests, and live launches, translating user feedback into actionable features and a compelling player experience.

I’m passionate about building scalable processes, sprint planning, and roadmap discipline, while keeping the creative vision intact. I enjoy partnering with engineering, design, QA, and executive stakeholders to ship delightful games that reach active users and grow communities.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Product Owner at Noggin
November 1, 2024 - Present
Led agile sprint planning and backlog prioritization for a cross-functional game development team building a multiplayer spiritual successor to Noggin Ville; owned end-to-end product lifecycle including backlog management, feature prioritization, user feedback synthesis, and QA coordination.
Senior Producer at Noggin Games (Nickelodeon at Paramount)
December 31, 2024 - September 11, 2025
Defined and executed the overall vision of Noggin Ville through MVP phases, including iOS beta, A/B testing, public launch, and biweekly post-launch content releases across iOS, Google Play, and Amazon stores; helped achieve 20K+ weekly active users.
Senior Producer at Noggin Ville (Paramount/Nickelodeon partnership)
December 31, 2024 - September 11, 2025
Defined and executed the overall vision of Noggin Ville through MVP phases, iOS beta, A/B testing, public launch, and ongoing post-launch content releases; reached 20K+ weekly active users.
Junior Digital Developer at Scholastic
January 1, 2020 - September 11, 2025
Developed and designed HTML5 games for K-12 classroom magazines based on educational specs designed in collaboration with educational teams.
Volunteer Cook at Brooklyn Community Kitchen
January 1, 2022 - Present
Cooked and prepared fresh-from-scratch soup, salad, protein and grains weekly for local Greenpoint residents.

Education

BA in Computer Science, Minor in Game Design at New York University
January 11, 2030 - May 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet