I’m Carlos Montenegro, a visual artist, multidisciplinary designer, and stage technician. My work lies at the intersection of art, technology, and nature, expressed through immersive installations, real-time visuals, interactive devices, and XR environments that seek to create poetic and sensorial experiences.
Throughout my career, I’ve collaborated with design studios, creative agencies, and cultural projects. Working on branding, motion graphics, and 3D design, as well as audiovisual content for live shows, festivals, and unconventional spaces. I also take part in creative direction and technical assistance for stage and visual experiences. I work with tools like TouchDesigner, Arduino, Blender, Cinema 4D, and the Adobe Suite, blending technical precision with aesthetic sensitivity. I’m interested in exploring new ways of communication between living systems and digital media through technologies.
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